Please enable JavaScript to use CodeHS

Kansas 9-12 Standards Mapping


Creative Computing (HS)

76 Standards in this Framework 34 Standards Mapped 44% Mapped to Course

Standard Lessons
L1.CS.D.01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 11.1 Intro to Digital Information
L2.CS.D.02 Describe how internal and external parts of computing devices function to form a system.
  1. 10.2 Computer Organization
L1.CS.HS.01 Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 12.2 Internet Hardware
  2. 13.2 Internet Hardware and Sending Information
L2.CS.HS.01 Categorize the roles of operating system software.
  1. 10.3 Software
L1.CS.HS.02 Compare computer systems and determine advantages and drawbacks of each system.
L2.CS.HS.02 Compare options for building a computer systems and determine advantages and drawbacks of each piece and how it will affect the overall performance.
L1.CS.IO.01 Demonstrate efficeint use of input and output devices
  1. 10.2 Computer Organization
  2. 10.4 Hardware
L2.CS.IO.01 Demonstrate use of course specific advanced input and output devices related to field
L1.CS.T.01 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
L2.CS.T.01 Illustrate ways computing systems implement logic, input, and output through hardware components.
  1. 12.2 Internet Hardware
  2. 13.2 Internet Hardware and Sending Information
L1.NI.NCO.01 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
  1. 12.2 Internet Hardware
  2. 12.3 Internet Addresses
  3. 12.5 Routing
  4. 13.3 Internet Addresses
L2.NI.NCO.01 Describe the issues that impact network functionality (e.g., bandwidth, load, delay, topology).
  1. 12.3 Internet Addresses
  2. 13.3 Internet Addresses
L1.NI.NCO.02 Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 13.7 Network Attacks
L2.NI.NCO.02 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 13.1 What is Cybersecurity?
  2. 13.7 Network Attacks
L1.NI.C.01 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 13.7 Network Attacks
L2.NI.C.01 Compare ways software developers protect devices and information from unauthorized access.
L1.NI.C.02 Explain tradeoffs when selecting and implementing cybersecurity recommendations.
L2.NI.C.02 Use encryption and decryption algorithms to transmit/ receive an encrypted message.
L1.DA.S.01 Analyze storage types and locations.
  1. 10.2 Computer Organization
L2.DA.S.01 Translate and compare different bit representations of data types, such as characters, numbers, and images.
  1. 11.1 Intro to Digital Information
  2. 11.2 Number Systems
  3. 11.3 Encoding Text with Binary
  4. 11.4 Pixel Images
L1.DA.S.02 Evaluate the tradeoffs in how data elements are organized and where data is stored.
L2.DA.S.02 Analyze file systems created for keeping track of files on the hard disk.
  1. 10.2 Computer Organization
L1.DA.C.01 Collect and analyze data.
L2.DA.C.01 Select data collection tools and techniques to generate data sets that support a claim or communicate information.
L1.DA.VT.01 Create interactive data visualizations using software tools to help others better understand real-world phenomena.
L2.DA.VT.01 Use data analysis tools and techniques to identify patterns in data representing complex systems.
L1.DA.IM.01 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
L2.DA.IM.01 Evaluate the ability of models and simulations to test and support the refinement of hypotheses. (e.g., flocking behaviors, life cycles, etc.)
L1.AP.A.01 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 6.19 Putting Together Control Structures
L2.AP.A.01 Describe how artificial intelligence algorithms drive many software and physical systems (e.g., digital advertising, autonomous robots, computer vision, pattern recognition, text analysis).
  1. 10.5 Future of Computing
L1.AP.V.01 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
L2.AP.A.02 Describe how artificial intelligence drives many software and physical systems.
  1. 10.5 Future of Computing
L1.AP.C.01 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
  1. 2.13 Control Structures Example
L2.AP.A.03 Critically examine and trace classic algorithms (e.g., selection sort, insertion sort, binary search, linear search).
L1.AP.C.02 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 12.8 Project: The Effects of the Internet
L2.AP.A.04 Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem.
L1.AP.C.03 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 2.4 Functions in Karel
  2. 2.6 Top Down Design and Decomposition in Karel
  3. 6.8 Functions
  4. 6.10 Top Down Design
L2.AP.A.05 Use and adapt classic algorithms to solve computational problems.
L1.AP.M.01 Create computational artifacts by systematically organizing, manipulating and/or processing data.
L2.AP.A.06 Evaluate algorithms in terms of their efficiency, correctness, and clarity.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 6.10 Top Down Design
  3. 6.19 Putting Together Control Structures
L1.AP.M.02 Systematically design and develop programs for broad audiences by incorporating feedback from users.
L2.AP.V.01 Compare and contrast simple data structures and their uses to simplify solutions, generalizing computational problems instead of repeatedly using primitive variables.
L1.AP.PD.01 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
L2.AP.C.01 Trace the execution of repetition (e.g., loops, recursion), illustrating output and changes in values of named variables.
  1. 2.9 For Loops
  2. 2.12 While Loops in Karel
  3. 2.14 More Karel Examples and Testing
  4. 2.16 Karel Challenges
  5. 6.14 Using i in For Loops
  6. 6.15 Extended Loop Control
  7. 6.18 While Loops
L1.AP.PD.02 Evaluate and refine computational artifacts to make them more usable and accessible.
  1. 6.4 For Loops
L2.AP.M.01 Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
  1. 2.4 Functions in Karel
  2. 2.16 Karel Challenges
  3. 6.8 Functions
L1.AP.PD.03 Design and develop computational artifacts working in team roles using collaborative tools.
L2.AP.M.02 Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution.
L1.AP.PD.04 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 2.6 Top Down Design and Decomposition in Karel
  2. 6.6 Comments
  3. 6.10 Top Down Design
L2.AP.M.03 Demonstrate code reuse by creating programming solutions using libraries and APIs.
  1. 3.4 Basic Math in JavaScript
L1.IC.C.01 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 12.7 The Impact of the Internet
  2. 12.8 Project: The Effects of the Internet
L2.AP.PD.01 Plan and develop programs for broad audiences using a software life cycle process.
L1.IC.C.02 Test and refine computational artifacts to reduce bias and equity deficits.
L2.AP.PD.02 Explain security issues that might lead to compromised computer programs.
  1. 13.7 Network Attacks
L1.IC.C.03 Demonstrate how a given algorithm applies to problems across disciplines.
L2.AP.PD.03 Develop programs for multiple computing platforms.
L2.AP.PD.04 Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project.
L2.IC.SI.01 Compare and contrast the benefits and drawbacks of social media.
L1.IC.H.01 Hypothesize the impact of the innovations of computing systems for the next decade.
  1. 10.5 Future of Computing
L2.AP.PD.05 Develop and use a series of test cases to verify that a program performs according to its design specifications.
L1.IC.SLE.01 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
L2.AP.PD.06 Modify an existing program to add additional functionality and discuss intended and unintended implications (e.g., breaking other functionality).
  1. 2.16 Karel Challenges
L1.IC.SLE.02 Explain the privacy concerns related to the collection and generation of data through automated processes (e.g., how businesses, social media, and the government collects and uses data) that may not be evident to users.
L2.AP.PD.07 Evaluate key qualities of a program through a process such as a code review.
L1.IC.SLE.03 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
L2.AP.PD.08 Compare multiple programming languages and discuss how their features make them suitable for solving different types of problems.
L1.IC.CP.01 Explore computing, software, and data storage systems in local industries.
  1. 10.3 Software
L2.IC.C.01 Evaluate the beneficial and harmful effects that computational artifacts and innovations have on society.
  1. 12.7 The Impact of the Internet
L2.IC.C.02 Evaluate the impact of equity, access, and influence on the distribution of computing resources in a global society.
  1. 12.7 The Impact of the Internet
L2.IC.C.03 Design and implement a study that evaluates or predicts how computing has revolutionized an aspect of our culture and how it might evolve (e.g., education, healthcare, art/entertainment, energy).
L1.IC.SI.01 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
L2.IC.H.01 Analyze trends of computing and how those trends have changed over time.
  1. 10.1 History of Computers
  2. 10.5 Future of Computing
L2.IC.SLE.01 Debate laws and regulations that impact the development and use of software.
L2.IC.SLE.02 Determine ways to test the validity of information located online.
L2.IC.SLE.03 Evaluate the social and economic consequences of how law and ethics interact with digital aspects of privacy, data, property, information, and identity.
L2.IC.CP.01 Collaborate with local industry partners to design and implement a viable mentorship.