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World of Computing

Lessons

  1. Introduction to Programming with Karel the Dog

    1. 1.1 Introduction to Programming With Karel

    2. Description
    3. Objective
    4. 1.2 More Basic Karel

    5. Description
    6. Objective
    7. 1.3 Karel Can't Turn Right

    8. Description
    9. Objective
    10. 1.4 Functions in Karel

    11. Description
    12. Objective
    13. 1.5 The Start Function

    14. Description
    15. Objective
    16. 1.6 Top Down Design and Decomposition in Karel

    17. Description
    18. Objective
    19. 1.7 Commenting Your Code

    20. Description
    21. Objective
    22. 1.8 Super Karel

    23. Description
    24. Objective
    25. 1.9 For Loops

    26. Description
    27. Objective
    28. 1.10 If Statements

    29. Description
    30. Objective
    31. 1.11 If/Else Statements

    32. Description
    33. Objective
    34. 1.12 While Loops in Karel

    35. Description
    36. Objective
    37. 1.13 Control Structures Example

    38. Description
    39. Objective
    40. 1.14 More Karel Examples and Testing

    41. Description
    42. Objective
    43. 1.15 How to Indent Your Code

    44. Description
    45. Objective
    46. 1.16 Karel Challenges

    47. Description
    48. Objective
    49. 1.17 Intro to Programming with Karel the Dog Quiz

    50. Description
    51. Objective
  2. What is Computing?

    1. 2.1 History of Computers

    2. Description
    3. Objective
    4. 2.2 Computer Organization

    5. Description
    6. Objective
    7. 2.3 Software

    8. Description
    9. Objective
    10. 2.4 Hardware

    11. Description
    12. Objective
    13. 2.5 Future of Computing

    14. Description
    15. Objective
    16. 2.6 Computer Model

    17. Description
    18. Objective
    19. 2.7 What is Computing? Quiz

    20. Description
    21. Objective