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Points

Activity Points
Intro to Game Design
1.1 Intro to Game Design
1.1.1 Welcome 5
1.1.2 Mindset Check 5
1.1.3 What is Game Design? 5
1.1.4 Game Design Overview 5
1.1.5 Reflecting on Game Design 5
1.2 History of Video Games
1.2.1 History of Games 5
1.2.2 Brief History of Video Games 5
1.2.3 Early Years of Video Games 5
1.2.4 Revitalizing an Industry 5
1.2.5 Battle of the Consoles 5
1.2.6 History of Games Reflection 5
Exploring the Industry
2.1 Careers in Game Design
2.1.1 Day in the Life 5
2.1.2 Reflection: Day in the Life 5
2.1.3 Shadow a Game Designer 5
2.1.4 Reflection: Shadow a Game Designer 5
2.2 Scavenger Hunt: Careers in Game Design
2.2.1 Scavenger Hunt: Careers in Game Design 5
2.2.2 Scavenger Hunt: Careers in Game Design Responses 5
2.2.3 Reflection: Careers in Game Design 5
2.3 Game Industry Insights
2.3.1 How to Get Into the Games Industry 5
2.3.2 Game Studios 5
2.3.3 Game Studio Presentation 5
Unity Fundamentals
3.1 Intro to Unity
3.1.1 Intro to Unity 5
3.1.2 Quiz: Intro to Unity 5
3.1.3 Unity Sizzle Reel 5
3.1.4 Mobile Games in Unity 5
3.1.5 Intro to Unity Reflection 5
3.2 Unity Setup
3.2.1 Creating an Account 5
3.2.2 Installing Unity 5
3.2.3 Setup Review 5
3.3 Course Management
3.3.1 Navigating CodeHS and Unity 5
3.3.2 Adding Your Teacher Walkthrough 5
3.3.3 Submitting Your Work: Unity Collaborate 5
3.3.4 Your Turn: Collaborate Practice 5
3.3.5 Unity Docs 5
3.3.6 Course Management Quiz 5
3.4 Unity Basics
3.4.1 Navigating Unity's Interface 5
3.4.2 Example: 3D Objects and Scene Navigation 5
3.4.3 Make a Pyramid 5
3.4.4 Example: Adding Material to a GameObject 5
3.4.5 Color Your Pyramid 5
3.4.6 Example: Transforming GameObjects 5
3.4.7 Transform Your Pyramid 5
3.5 Using Prefab Objects
3.5.1 Using Prefab Objects 5
3.5.2 Downloading the Tutorials 5
3.5.3 Tutorial 1: Using a Prefab Scene 5
3.5.4 Tutorial 2: Create Your Own Scene 5
3.5.5 Tutorial 3: Added Elements From the Asset Store 5
3.5.6 Make Your Own Car Game 5
3.6 Getting Started with AI
3.6.1 Getting Started with AI 5
3.6.2 Downloading the Tutorials 5
3.6.3 Tutorial 1: AI GameObjects and Waypoints 5
3.6.4 Tutorial 2: Changing Waypoints and AI Targets 5
3.7 Third Person Game Mechanics
3.7.1 Third Person Game Mechanics 5
3.7.2 Downloading the Tutorials 5
3.7.3 Tutorial 1: Meet Ethan 5
3.7.4 Tutorial 2: Meet Ellen 5
3.7.5 Tutorial 3: Object Collection Mechanics 5
3.7.6 Make It Your Own Challenge 5
3.8 Building a Scene with Prefabs
3.8.1 Scene Design with Prefabs 5
3.8.2 Changing Prefab Properties 5
3.8.3 Downloading the Prefab Project 5
3.8.4 Getting Started with Prefabs 5
3.8.5 Plan Your Scene 5
3.8.6 Build Your Scene 5
3.8.7 Scene Reflections 5
Legal and Ethical Consideration
4.1 Copyright Rules
4.1.1 Creative Credit and Copyright 1
4.1.2 Creative Credit and Copyright 5
4.1.3 Copyright Laws and Video Game Design 5
4.1.4 Reflection: Copyright Laws and Video Game Design 5
4.1.5 Case Study: Atari v. North American Phillips 5
4.1.6 Reflection: Atari v. North American Phillips 5
4.2 Ethical Considerations
4.2.1 Overview 5
4.2.2 The Role of Governing Bodies 5
4.2.3 The Role of Developers 5
4.2.4 The Role of Developers: One Pager 5
4.3 Security in Game Design
4.3.1 Cybersecurity in Gaming 5
4.3.2 Reflection: Cybersecurity in Gaming 5
4.3.3 Securing Your Game: The CIA Triad 5
4.3.4 CIA Triad 1
4.3.5 CIA Triad 5
4.3.6 Which part of the CIA Triad? 5
4.3.7 Which part of the CIA Triad? 5
4.3.8 Breach of Confidentiality 5
4.3.9 Breach of Availability 5
4.3.10 CIA Connections 5
4.4 Representation in Technology
4.4.1 Intro to Representation in Technology 5
4.4.2 Underrepresented Groups in Computer Science 5
4.4.3 Impact of Women In Tech 5
4.4.4 Reflection: Impact of Women in Tech 5
4.4.5 Impact on Game Design 5
4.4.6 Reflection: Impact on Game Design 5
Project: Your First Game
5.1 What Makes a Good Game?
5.1.1 What Makes a Good Game? 5
5.1.2 Elements of a Game #1 5
5.1.3 Elements of a Game #2 5
5.1.4 Fundamentals of Game Design 5
5.2 Planning Your Game
5.2.1 Guidelines 5
5.2.2 Keep It Simple 5
5.2.3 Brainstorm 5
5.2.4 Choose Two 5
5.2.5 The 4 Game Elements 5
5.2.6 Get Feedback 5
5.2.7 Choose One and Plan 5
5.2.8 Break it Into Pieces 5
5.3 Making Your Game
5.3.1 Project Requirements and Setup 5
5.3.2 Prototype the Environment 5
5.3.3 Prototype the Player 5
5.3.4 Prototype the Gameplay 5
5.3.5 User Testing and Feedback 5
5.3.6 Final Development 5
5.3.7 Reflection 5
5.4 Publishing and Presenting Your Game
5.4.1 Publish Your Game Online 5
5.4.2 Your Game Link 5
5.4.3 Final Game Design Document 5
5.4.4 Reflect and Present 5