for Arizona Educational Technology 6-8 — Middle School Engineering & Robotics
Total Standards: 28Mapped: 14Completion: 50%
6-8.1.a
Students articulate personal learning goals, select, and manage appropriate technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals.
8.5 Showcase and Look Back
6-8.1.b
Students identify and begin to develop online networks of experts and peers to customize their learning environments in accordance with school policy.
6-8.1.c
Students integrate feedback from people and digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways.
8.4 Test and Improve
6-8.1.d
Students navigate a variety of technologies and transfer their skills to troubleshoot and learn how to use new technologies.
5.1 Buttons and Pictures
6.2 Explore Distance and Extensions
7.3 Tune It
6-8.2.a
Students cultivate their digital identities and reputations within a digital environment and understand that digital actions are permanent.
6-8.2.b
Students demonstrate and advocate for positive, safe, legal, and ethical behavior when using technology and when interacting with others online.
6-8.2.c
Students demonstrate and advocate for an understanding of intellectual property including copyright, permission, and fair use by including appropriate citation and attribution elements.
6-8.2.d
Students demonstrate an understanding of what personal data is, how it is collected, and how to keep it private and secure, including the awareness of current technology terms and processes.
6-8.3.a
Students practice and improve research strategies to locate information and other resources for their intellectual or creative pursuits.
6-8.3.b
Students practice evaluating the accuracy, perspective, credibility, and relevance of information, media, data or other resources.
6-8.3.c
Students locate and collect a variety of resources and organize information to make meaningful connections.
6-8.3.d
Students explore real-world problems and issues and actively pursue solutions for them.
6.5 Automation at Work
8.1 Pick a Problem
6-8.4.a
Students engage in a design process for generating and testing ideas and developing innovative products to solve problems.
1.2 Design for Someone Else
1.5 Desktop Helper Design Sprint
2.7 Cross the Gap
3.7 Grabber Challenge
4.6 Gear a Useful Lift
5.6 Make Your Own Project
8.1 Pick a Problem
6-8.4.b
Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks.
1.5 Desktop Helper Design Sprint
2.7 Cross the Gap
3.5 Optional: Crane on a Budget
8.2 Sketch and Build
6-8.4.c
Students engage in a design process to develop, test, and revise prototypes, embrace the iterative process of trial and error, and understand setbacks as potential opportunities for improvement.
1.2 Design for Someone Else
1.5 Desktop Helper Design Sprint
1.6 Which Redesign Helped?
2.3 Why Triangles?
2.5 Beams, Folds and Trusses
2.6 Predict a Bridge Before Building
2.7 Cross the Gap
2.8 Failure Is Evidence
3.5 Optional: Crane on a Budget
3.7 Grabber Challenge
4.6 Gear a Useful Lift
5.6 Make Your Own Project
6.4 Creature Stirs
7.3 Tune It
7.5 Delivery Mission
8.4 Test and Improve
6-8.4.d
Students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.
2.8 Failure Is Evidence
7.5 Delivery Mission
6-8.5.a
Students practice defining and solving problems by selecting technology for data analysis, modeling, and algorithmic thinking.
6-8.5.b
Students find and organize data and use technology to analyze and represent it to solve problems and make decisions.
6.1 Explore Sensors with Light
6-8.5.c
Students break problems into component parts, identify key pieces, and use that information to solve problems.
7.2 Program a Route
7.5 Delivery Mission
6-8.5.d
Students understand how automation works and apply algorithmic thinking to design and automate solutions.
1.1 Robots, Machines and People
5.4 Make a Celebration Repeat
5.5 Finish the Scorekeeper
5.6 Make Your Own Project
6.3 Make a Servo Move
6.4 Creature Stirs
6.5 Automation at Work
7.1 Meet and Move
7.2 Program a Route
7.4 Stop by Sensing
8.3 Make It Do Something
6-8.6.a
Students select appropriate platforms and tools to create, share, and communicate their work effectively.
6-8.6.b
Students create original works or responsibly repurpose digital resources into new creative works.
5.6 Make Your Own Project
6-8.6.c
Students create artifacts using digital tools to communicate complex ideas textually, visually, graphically, and auditorily.
6-8.6.d
Students publish or present content designed for intended audiences and select platforms that effectively convey their ideas.
4.7 Where Did the Energy Go?
8.5 Showcase and Look Back
6-8.7.a
Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.
6-8.7.b
Students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain a broader perspective.
6-8.7.c
Students perform a variety of roles within a team, using age-appropriate technology to complete a project or solve a problem.
1.3 Safe Teams, Useful Notebooks
6-8.7.d
Students work with others, using collaborative technologies to explore local and global issues and investigate and advocate for possible solutions.