A function is like a command that you get to invent and name. It allows us to break our program into smaller parts, making the program easier to understand.
Pieces of information you can give to functions when you define them. When the function is called the arguments are the data you pass into the function's parameters. Parameter is the variable in the declaration of the function. Argument is the actual value of this variable that gets passed to the function.
Exits a function, optionally passing back an expression to the caller. A `return` statement with no arguments is the same as `return None`.
Print Displaying text on the screen.
a namespace is the collection of variable names that exist at a certain point in your code.
A variable that is restricted to use in a certain scope of a program
Runtime errors in a program. by default, they stop the program.
Programming constructs that can be used to gracefully handle exceptions so that a program can continue in spite of them.
APIs and libraries simplify complex programming tasks by providing sets of clearly defined methods of communication among various computing components.
A general term in programming that refers to the flow of information into and out of a program
Arithmetic operators include + addition, - subtraction, * multiplication, / division, and % modulus. These operators are used to perform basic mathematical tasks.
Non-sequential Programming refers to a programming paradigm where programs can have multiple tasks being completed at once or out of sequential order.