An algorithm is a set of steps or rules to follow to solve a particular problem.
Traditionally the very first program you write when learning a programming language, a program that prints "Hello world" to the user.
Displaying text on the screen
Declaring a variable is defining it for the first time.
Initializing a variable is giving it an initial value.
Adding two strings together using the "+" operator.
A variable with text as the value
A variable with a whole number as the value
A variable with a decimal number as the value
A function that prints a prompt and retrieves text from the user.
The process of converting the value of one data type (integer, string, float, etc.) to another data type is called type conversion.
Also called floats, floating point numbers represent real numbers and are written with a decimal point dividing the integer and fractional parts.
Arithmetic operators include + addition, - subtraction, * multiplication, / division, and % modulus. These operators are used to perform basic mathematical tasks.
A coordinate system uses numbers as coordinates to place objects in a geometric space.
The variables that are attached to the object.
An event is an action (such as clicking the mouse or pressing a key on the keyboard) that a program detects and uses as input.
A function passed as a parameter to another function in order to be called later.