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Unity Game Dev Glossary

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game mechanics General

Rules, challenges, abilities, and parameters that dictate how a game functions or operates

game mechanics (MDA Framework) General

Mechanics describes the systems, algorithms, and data representation that allow a game to function.

sprite sheet General

A sprite sheet is a single image file containing multiple smaller images (sprites) arranged in a grid, typically used for animation or dynamic game elements.

tileset General

A tileset is a collection of individual tiles or images arranged in a grid, typically used to build static game elements.

tilemap General

A tilemap is a data structure and visual representation used to build levels and environments, particularly in 2D games.

sprite General

Sprites are two-dimensional bitmap images that act as independent objects within a game's larger scene.

If Statement General

An if statement lets you ask a question to the program and only run code if the answer is true.

If Statement

If Else Statement General

Control structure that lets us run either one section of code or another depending on a test.

If Else Statement

Comparison operator General

Used to make comparisons between values.

comparison operator

Conditional Statement General

A statement that evaluates to true or false.

Artificial Intelligence (AI) General

the ability of a digital computer or computer-controlled robot to perform tasks commonly associated with intelligent beings

Machine Learning General

Machine learning is a field of Artificial Intelligence that uses inputs and outputs to create computer models that teaches a computer to have intelligence.

Generative AI General

A form of artificial intelligence that generates new content such as text or art

Game Design Document General

A descriptive design document that organizes the design of a video game.

UI General

Stands for "user interface." The way the user interacts with a game or application.

Heads Up Display (HUD) General

A display that presents information to the user without requiring them to look away.