Rules, challenges, abilities, and parameters that dictate how a game functions or operates
Mechanics describes the systems, algorithms, and data representation that allow a game to function.
A sprite sheet is a single image file containing multiple smaller images (sprites) arranged in a grid, typically used for animation or dynamic game elements.
A tileset is a collection of individual tiles or images arranged in a grid, typically used to build static game elements.
A tilemap is a data structure and visual representation used to build levels and environments, particularly in 2D games.
Sprites are two-dimensional bitmap images that act as independent objects within a game's larger scene.
An if statement lets you ask a question to the program and only run code if the answer is true.
Control structure that lets us run either one section of code or another depending on a test.
A statement that evaluates to true or false.
the ability of a digital computer or computer-controlled robot to perform tasks commonly associated with intelligent beings
Machine learning is a field of Artificial Intelligence that uses inputs and outputs to create computer models that teaches a computer to have intelligence.
A form of artificial intelligence that generates new content such as text or art
A descriptive design document that organizes the design of a video game.
Stands for "user interface." The way the user interacts with a game or application.
A display that presents information to the user without requiring them to look away.