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Points

Activity Points
Effects in Unity
1.1 Gameplay and Effects
1.1.1 Effects Affect Gameplay 5
1.1.2 How to Make Your Game Look Good 5
1.1.3 Reflection: How to Make Your Game Look Good 5
1.1.4 Gameplay Review: Pac-man 5
1.1.5 Pac-man Notes 5
1.1.6 Gameplay Review: Super Mario Kart 5
1.1.7 Super Mario Kart Notes 5
1.2 Cameras
1.2.1 Camera Projections 5
1.2.2 Download Tutorials 5
1.2.3 Transform the Camera 5
1.2.4 Change Camera Projection 5
1.2.5 Follow a GameObject 5
1.2.6 Top-Down View 5
1.2.7 Player Two 5
1.2.8 City Block 5
1.3 Lighting Effects
1.3.1 Scene Lights 5
1.3.2 Download Tutorials 5
1.3.3 Point Lights 5
1.3.4 Adjust Light Properties 5
1.3.5 Adjust Material Properties 5
1.3.6 Headlights 5
1.3.7 City Block 5
1.4 Particle Systems
1.4.1 Particle Systems 5
1.4.2 Download Tutorials 5
1.4.3 Add a Particle System 5
1.4.4 Create Dust Particles 5
1.4.5 Treasure Chest Feedback 5
1.4.6 City Block Collectibles 5
1.5 Sound Effects
1.5.1 Sounds and Music 5
1.5.2 Download Tutorials 5
1.5.3 Gameplay Review: SoundFX 5
1.5.4 SoundFX Notes 5
1.5.5 Sound Effects 5
1.5.6 Music 5
1.5.7 City Block Sounds 5
1.6 Make It Your Own
1.6.1 Make It Your Own Guidelines 5
1.6.2 Download Unity Asset Package 5
1.6.3 Reflection: Make It Your Own 5
Project: Design Your Game
2.1 Project Introduction
2.1.1 Project Introduction 5
2.1.2 High School Apprenticeship 5
2.1.3 Reflection: High School Apprenticeship 5
2.1.4 Research: KAB.org 5
2.1.5 Brainstorm: Game Ideas 5
2.2 Storyboarding
2.2.1 What is Storyboarding? 5
2.2.2 Storyboard Case Study 5
2.2.3 Reflection: Storyboarding 5
2.2.4 To Be a Storyboard Artist 5
2.2.5 Reflection: To Be a Storyboard Artist 5
2.3 Develop Your Game Ideas
2.3.1 Refine Your Ideas 5
2.3.2 Game Elements 5
2.3.3 Early Feedback 5
2.3.4 Game Design Document 5
2.4 Create Your Storyboards
2.4.1 Storyboard Your Plot 5
2.4.2 Reflection: Storyboard Your Plot 5
2.4.3 Storyboard Another Element 5
2.4.4 Reflection: Storyboard Another Element 5
2.4.5 More Feedback 5
2.4.6 Update Your Documents 5
Creating in Unity
3.1 Physics
3.1.1 Rigidbodies and Colliders 5
3.1.2 Download Tutorials 5
3.1.3 Dive Deeper: Rigidbodies 5
3.1.4 Apply Rigidbodies 5
3.1.5 Dive Deeper: Colliders 5
3.1.6 Explore Colliders 5
3.1.7 Collision Events 5
3.1.8 Projectiles 5
3.1.9 Character Controllers 5
3.2 Model Creation
3.2.1 Model Creation 5
3.2.2 Download Tutorials 5
3.2.3 Build Low Poly Car 5
3.2.4 Apply Materials and Textures 5
3.2.5 Create and Apply Colliders 5
3.2.6 Configure Vehicle Controls Script 5
3.3 Character Animation
3.3.1 Character Animation 5
3.3.2 Character Animation Notes 5
3.3.3 Download Unity Project 5
3.3.4 Character Rigging 5
3.3.5 Character Animator Controller 5
3.3.6 Challenge: Character Animation 5
3.4 User Interface (UI)
3.4.1 Heads-Up Display (HUD) Score 5
3.4.2 Download Unity Project 5
3.4.3 Create HUD Score 5
3.4.4 Configure Score Manager 5
3.4.5 Start Menu Screen 5
3.4.6 Create Start Menu Screen 5
3.4.7 Create Options Menu Screen 5
3.4.8 Configure Menu Manager Script 5
3.4.9 Challenge: Back Button 5
Project: Prototyping and Testing Your Game
4.1 Prototyping and Testing
4.1.1 Prototyping and Testing Introduction 5
4.1.2 Case Study: Siege Engines 5
4.1.3 Reflection: Siege Engines 5
4.1.4 What is a Blockout? 5
4.1.5 What is Play Testing? 5
4.1.6 Reflection: What is Play Testing? 5
4.1.7 Case Study: Link's Awakening 5
4.1.8 Reflection: Link's Awakening 5
4.2 Prototype, Test, and Repeat
4.2.1 Game Requirements 5
4.2.2 Prototyping Guidelines 5
4.2.3 Download Assets 5
4.2.4 Create a Prototype 5
4.2.5 Test Your Prototype 5
4.2.6 And Repeat 5
4.3 Building and Testing the MVP
4.3.1 MVP Guidelines 5
4.3.2 Build Your MVP 5
4.3.3 Test Your MVP 5
4.3.4 Update Your MVP 5
Project: Finish Your Game
5.1 Finish Your Game
5.1.1 Planning the Final Design 5
5.1.2 Create Your Final Game 5
5.1.3 Presentation 5