Activity | Points |
---|---|
Effects in Unity | |
1.1 Gameplay and Effects | |
1.1.1 Effects Affect Gameplay | 5 |
1.1.2 How to Make Your Game Look Good | 5 |
1.1.3 Reflection: How to Make Your Game Look Good | 5 |
1.1.4 Gameplay Review: Pac-man | 5 |
1.1.5 Pac-man Notes | 5 |
1.1.6 Gameplay Review: Super Mario Kart | 5 |
1.1.7 Super Mario Kart Notes | 5 |
1.2 Cameras | |
1.2.1 Camera Projections | 5 |
1.2.2 Download Tutorials | 5 |
1.2.3 Transform the Camera | 5 |
1.2.4 Change Camera Projection | 5 |
1.2.5 Follow a GameObject | 5 |
1.2.6 Top-Down View | 5 |
1.2.7 Player Two | 5 |
1.2.8 City Block | 5 |
1.3 Lighting Effects | |
1.3.1 Scene Lights | 5 |
1.3.2 Download Tutorials | 5 |
1.3.3 Point Lights | 5 |
1.3.4 Adjust Light Properties | 5 |
1.3.5 Adjust Material Properties | 5 |
1.3.6 Headlights | 5 |
1.3.7 City Block | 5 |
1.4 Particle Systems | |
1.4.1 Particle Systems | 5 |
1.4.2 Download Tutorials | 5 |
1.4.3 Add a Particle System | 5 |
1.4.4 Create Dust Particles | 5 |
1.4.5 Treasure Chest Feedback | 5 |
1.4.6 City Block Collectibles | 5 |
1.5 Sound Effects | |
1.5.1 Sounds and Music | 5 |
1.5.2 Download Tutorials | 5 |
1.5.3 Gameplay Review: SoundFX | 5 |
1.5.4 SoundFX Notes | 5 |
1.5.5 Sound Effects | 5 |
1.5.6 Music | 5 |
1.5.7 City Block Sounds | 5 |
1.6 Make It Your Own | |
1.6.1 Make It Your Own Guidelines | 5 |
1.6.2 Download Unity Asset Package | 5 |
1.6.3 Reflection: Make It Your Own | 5 |
Project: Design Your Game | |
2.1 Project Introduction | |
2.1.1 Project Introduction | 5 |
2.1.2 High School Apprenticeship | 5 |
2.1.3 Reflection: High School Apprenticeship | 5 |
2.1.4 Research: KAB.org | 5 |
2.1.5 Brainstorm: Game Ideas | 5 |
2.2 Storyboarding | |
2.2.1 What is Storyboarding? | 5 |
2.2.2 Storyboard Case Study | 5 |
2.2.3 Reflection: Storyboarding | 5 |
2.2.4 To Be a Storyboard Artist | 5 |
2.2.5 Reflection: To Be a Storyboard Artist | 5 |
2.3 Develop Your Game Ideas | |
2.3.1 Refine Your Ideas | 5 |
2.3.2 Game Elements | 5 |
2.3.3 Early Feedback | 5 |
2.3.4 Game Design Document | 5 |
2.4 Create Your Storyboards | |
2.4.1 Storyboard Your Plot | 5 |
2.4.2 Reflection: Storyboard Your Plot | 5 |
2.4.3 Storyboard Another Element | 5 |
2.4.4 Reflection: Storyboard Another Element | 5 |
2.4.5 More Feedback | 5 |
2.4.6 Update Your Documents | 5 |
Creating in Unity | |
3.1 Physics | |
3.1.1 Rigidbodies and Colliders | 5 |
3.1.2 Download Tutorials | 5 |
3.1.3 Dive Deeper: Rigidbodies | 5 |
3.1.4 Apply Rigidbodies | 5 |
3.1.5 Dive Deeper: Colliders | 5 |
3.1.6 Explore Colliders | 5 |
3.1.7 Collision Events | 5 |
3.1.8 Projectiles | 5 |
3.1.9 Character Controllers | 5 |
3.2 Model Creation | |
3.2.1 Model Creation | 5 |
3.2.2 Download Tutorials | 5 |
3.2.3 Build Low Poly Car | 5 |
3.2.4 Apply Materials and Textures | 5 |
3.2.5 Create and Apply Colliders | 5 |
3.2.6 Configure Vehicle Controls Script | 5 |
3.3 Character Animation | |
3.3.1 Character Animation | 5 |
3.3.2 Character Animation Notes | 5 |
3.3.3 Download Unity Project | 5 |
3.3.4 Character Rigging | 5 |
3.3.5 Character Animator Controller | 5 |
3.3.6 Challenge: Character Animation | 5 |
3.4 User Interface (UI) | |
3.4.1 Heads-Up Display (HUD) Score | 5 |
3.4.2 Download Unity Project | 5 |
3.4.3 Create HUD Score | 5 |
3.4.4 Configure Score Manager | 5 |
3.4.5 Start Menu Screen | 5 |
3.4.6 Create Start Menu Screen | 5 |
3.4.7 Create Options Menu Screen | 5 |
3.4.8 Configure Menu Manager Script | 5 |
3.4.9 Challenge: Back Button | 5 |
Project: Prototyping and Testing Your Game | |
4.1 Prototyping and Testing | |
4.1.1 Prototyping and Testing Introduction | 5 |
4.1.2 Case Study: Siege Engines | 5 |
4.1.3 Reflection: Siege Engines | 5 |
4.1.4 What is a Blockout? | 5 |
4.1.5 What is Play Testing? | 5 |
4.1.6 Reflection: What is Play Testing? | 5 |
4.1.7 Case Study: Link's Awakening | 5 |
4.1.8 Reflection: Link's Awakening | 5 |
4.2 Prototype, Test, and Repeat | |
4.2.1 Game Requirements | 5 |
4.2.2 Prototyping Guidelines | 5 |
4.2.3 Download Assets | 5 |
4.2.4 Create a Prototype | 5 |
4.2.5 Test Your Prototype | 5 |
4.2.6 And Repeat | 5 |
4.3 Building and Testing the MVP | |
4.3.1 MVP Guidelines | 5 |
4.3.2 Build Your MVP | 5 |
4.3.3 Test Your MVP | 5 |
4.3.4 Update Your MVP | 5 |
Project: Finish Your Game | |
5.1 Finish Your Game | |
5.1.1 Planning the Final Design | 5 |
5.1.2 Create Your Final Game | 5 |
5.1.3 Presentation | 5 |
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