for Ohio Technology Middle School — Mix and Match Middle School Course
Total Standards: 28Mapped: 23Completion: 82%
6-8.EL.1.a.
Students articulate personal learning goals, select and manage appropriate technologies to achieve them and reflect on their successes and areas of improvement in working toward their goals.
13.8 Project: Design the Computer Device of Tomorrow
6-8.EL.1.b.
Students identify and develop online networks within school policy and customize their learning environments in ways that support their learning, in collaboration with an educator.
13.8 Project: Design the Computer Device of Tomorrow
6-8.EL.1.c.
Students actively seek performance feedback from people, including teachers, and from functionalities embedded in digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways.
13.8 Project: Design the Computer Device of Tomorrow
6-8.EL.1.d.
Students are able to navigate a variety of technologies and transfer their knowledge and skills to learn how to use new technologies.
6-8.DC.2.a.
Students manage their digital identities and reputations within school policy, including demonstrating an understanding of how digital actions are never fully erasable.
7.1 Digital Footprint and Reputation
6-8.DC.2.b.
Students demonstrate and advocate for positive, safe, legal, and ethical habits when using technology and when interacting with others online.
6.4 Cybersecurity
7.2 Cyberbullying
7.3 Internet Safety
13.6 Ethics and Legal Considerations
6-8.DC.2.c.
Students demonstrate and advocate for an understanding of intellectual property with both print and digital media — including copyright, permission, and fair use — by creating a variety of media products that include appropriate citation and attribution elements.
7.8 Project: Public Service Announcement
10.9 Complete Your Homepage
12.7 Create Your Site!
6-8.DC.2.d.
Students demonstrate an understanding of what personal data is and how to keep it private and secure, including the awareness of terms such as encryption, HTTPS, password, cookies, and computer viruses; they also understand the limitations of data management and how data-collection technologies work.
6.4 Cybersecurity
7.4 Privacy & Security
6-8.KC.3.a.
Students demonstrate and practice the ability to effectively use research strategies to locate appropriate digital resources in support of their learning.
7.8 Project: Public Service Announcement
10.9 Complete Your Homepage
11.7 Project: Statistical Questions
12.7 Create Your Site!
13.8 Project: Design the Computer Device of Tomorrow
6-8.KC.3.b.
Students practice and demonstrate the ability to evaluate resources for accuracy, perspective, credibility, and relevance.
7.5 Information Literacy
6-8.KC.3.c.
Students locate and collect resources from a variety of sources and organize assets into collections for a wide range of projects and purposes.
6-8.KC.3.d.
Students explore real-world issues and problems and actively pursue an understanding of them and solutions for them.
13.4 Cloud Computing
13.5 Internet of Things
13.6 Ethics and Legal Considerations
13.8 Project: Design the Computer Device of Tomorrow
6-8.ID.4.a.
Students engage in a design process and employ it to generate ideas, create innovative products, or solve authentic problems.
13.5 Internet of Things
13.8 Project: Design the Computer Device of Tomorrow
6-8.ID.4.b.
Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and weigh risks.
13.5 Internet of Things
6-8.ID.4.c.
Students engage in a design process to develop, test, and revise prototypes, embracing the cyclical process of trial and error and understanding problems or setbacks as potential opportunities for improvement.
13.5 Internet of Things
6-8.ID.4.d.
Students demonstrate the ability to persevere and handle greater ambiguity as they work to solve open-ended problems.
13.5 Internet of Things
13.8 Project: Design the Computer Device of Tomorrow
6-8.CT.5.a.
Students practice defining problems to solve by computing for data analysis, modeling, or algorithmic thinking.
11.4 Statistical Measures
6-8.CT.5.b.
Students find or organize data and use technology to analyze and represent it to solve problems and make decisions.
11.4 Statistical Measures
11.7 Project: Statistical Questions
6-8.CT.5.c.
Students break problems into component parts, identify key pieces, and use that information to problem-solve.
2.2 A Day at the Park
5.3 Functions
5.4 Multiple Functions
6-8.CT.5.d.
Students demonstrate an understanding of how automation works and use algorithmic thinking to design and automate solutions.
6-8.CC.6.a.
Students select appropriate platforms and tools to create, share, and communicate their work effectively.
7.8 Project: Public Service Announcement
10.9 Complete Your Homepage
11.9 Project: Tell Your Story
12.7 Create Your Site!
13.5 Internet of Things
13.8 Project: Design the Computer Device of Tomorrow
6-8.CC.6.b.
Students create original works or responsibly repurpose other digital resources into new creative works.
7.8 Project: Public Service Announcement
8.10 Project: Animate an Emoji
10.9 Complete Your Homepage
11.7 Project: Statistical Questions
11.8 Project: Data Storytelling
11.9 Project: Tell Your Story
12.7 Create Your Site!
13.5 Internet of Things
13.8 Project: Design the Computer Device of Tomorrow
6-8.CC.6.c.
Students communicate complex ideas clearly using various digital tools to convey the concepts textually, visually, graphically, etc.
11.7 Project: Statistical Questions
11.8 Project: Data Storytelling
11.9 Project: Tell Your Story
13.8 Project: Design the Computer Device of Tomorrow
6-8.CC.6.d.
Students publish or present content designed for specific audiences and select platforms that will effectively convey their ideas to those audiences.
7.8 Project: Public Service Announcement
10.9 Complete Your Homepage
11.7 Project: Statistical Questions
11.8 Project: Data Storytelling
11.9 Project: Tell Your Story
12.7 Create Your Site!
13.5 Internet of Things
13.8 Project: Design the Computer Device of Tomorrow
6-8.GC.7.a.
Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.
6-8.GC.7.b.
Students use collaborative technologies to connect with others, including peers, experts, and community members, to learn about issues and problems or to gain a broader perspective.
13.8 Project: Design the Computer Device of Tomorrow
6-8.GC.7.c.
Students determine their role in a team to meet goals, based on their knowledge of technology and content and personal preference.
4.1 History of Computing
4.3 Hardware
13.8 Project: Design the Computer Device of Tomorrow
6-8.GC.7.d.
Students select collaborative technologies and use them to work with others to investigate and develop solutions related to local and global issues.