for Nevada Digital Game Development — Game Development in Unity
Total Standards: 158Mapped: 121Completion: 76%
1.1.1
Explain the history of computing technologies that impact the game development industry
1.1 History of Video Games
1.1.2
Explore non-digital games
1.1.3
Research the evolution of video games
1.3 MDA Framework
1.1.4
Describe the different game genres
1.2 Types of Games
1.1.5
Evaluate contributions of individual game designers and developers
1.1 History of Video Games
9.1 Careers in Game Development
9.2 Game Industry Insights
1.2.1
Explore careers in designing and developing interactive experiences
6.2 Storyboard Gameplay
9.1 Careers in Game Development
9.2 Game Industry Insights
1.2.2
Research careers in non-interactive media using real-time game engines, including Architectural, Engineering and Construction (AEC), virtual production, architectural visualization, simulation, product/industrial design, and advertising
1.2.3
Describe career pathways in software engineering, quality assurance, and testing
1.2.4
Review roles of the producer, designer, art director, tech artist, and programmer
6.2 Storyboard Gameplay
9.1 Careers in Game Development
9.2 Game Industry Insights
1.2.5
Explain the career path of an independent developer
9.1 Careers in Game Development
9.2 Game Industry Insights
1.2.6
Research labor market information in related industries
9.1 Careers in Game Development
9.2 Game Industry Insights
2.1.1
Explain the interdependence of team members between artistic, technical, and production disciplines
9.1 Careers in Game Development
9.2 Game Industry Insights
2.1.2
Outline the process of developing a game from concept to delivery and support
6.1 Design Core Gameplay
8.1 Prototyping and Testing
10.1 Finish Your Game
10.2 Launch Your Game
10.3 Promote Your Game
2.1.3
Compare various types of collaboration tools, e.g., version control, shared storage, cloud services
2.1.4
Explain the value of version control
2.1.5
Explain the purpose of vertical slice
2.1.6
Discuss various optimization techniques
4.2 Tilemaps
5.7 Lighting Effects
7.2 Create a 3D World for VR
2.1.7
Describe good quality assurance practices
8.1 Prototyping and Testing
8.2 Develop a Prototype and Test
8.3 Develop a Minimum Viable Product
2.2.1
Explore the components of game structure
1.3 MDA Framework
1.4 Game Design Document (GDD)
4.3 Game Mechanics
5.5 Gameplay and Effects
2.2.2
Analyze the essentials of storytelling, including visual and environmental story telling
5.5 Gameplay and Effects
6.2 Storyboard Gameplay
2.2.3
Explain the characteristics of a nonlinear story
1.4 Game Design Document (GDD)
6.1 Design Core Gameplay
2.2.4
Create rules for a game, e.g., levels and/or interactive flow
6.1 Design Core Gameplay
6.2 Storyboard Gameplay
6.3 Refine Your Game Design
2.2.5
Compare conflict and outcomes
1.2 Types of Games
1.3 MDA Framework
2.2.6
Develop objectives and outcomes for a game
6.1 Design Core Gameplay
6.2 Storyboard Gameplay
6.3 Refine Your Game Design
8.2 Develop a Prototype and Test
2.2.7
Explain the importance of usability and how it impacts user experience
1.3 MDA Framework
1.5 Design Accessible Games
3.5 Player Controls
7.2 Create a 3D World for VR
8.1 Prototyping and Testing
8.2 Develop a Prototype and Test
8.3 Develop a Minimum Viable Product
2.2.8
Explain in-game economies, motivators, and point systems
1.3 MDA Framework
4.6 Menu and Heads-up Display
5.10 Heads-up Display (HUD) Score
2.3.1
Research various styles of game documentation
1.4 Game Design Document (GDD)
2.3.2
Develop a technical design document (TDD)
6.1 Design Core Gameplay
6.3 Refine Your Game Design
10.1 Finish Your Game
2.3.3
Develop components of a game design document (GDD)
6.1 Design Core Gameplay
6.3 Refine Your Game Design
10.1 Finish Your Game
2.3.4
Develop a list of required game assets
6.1 Design Core Gameplay
6.3 Refine Your Game Design
10.1 Finish Your Game
2.3.5
Produce a game design document
6.1 Design Core Gameplay
6.3 Refine Your Game Design
10.1 Finish Your Game
2.3.6
Produce a game pitch document
6.1 Design Core Gameplay
2.3.7
Present game documentation
10.1 Finish Your Game
2.4.1
Compare categories of game mechanics
1.3 MDA Framework
4.3 Game Mechanics
2.4.2
Research victory condition mechanics of a game
1.3 MDA Framework
1.4 Game Design Document (GDD)
2.4.3
Discuss relationships between game mechanics, game play, and interactivity
1.3 MDA Framework
1.4 Game Design Document (GDD)
1.5 Design Accessible Games
4.3 Game Mechanics
5.5 Gameplay and Effects
2.4.4
Investigate what makes a game engaging, “fun,” and playable to the user
1.3 MDA Framework
3.1.1
Evaluate the use of layout and composition
4.2 Tilemaps
3.1.2
Explain color theory
3.1.3
Describe the principles of animation
4.1 Sprites and Animations
5.4 Character Rigging and Animation
3.1.4
Describe the role of perspective
5.5 Gameplay and Effects
5.6 Cameras and Multiplayers
3.1.5
Compare design considerations for environmental, assets, characters and User Interface (UI) creation
1.2 Types of Games
1.5 Design Accessible Games
4.1 Sprites and Animations
4.6 Menu and Heads-up Display
5.1 Scene Building with Prefabs
3.1.6
Describe the characteristics and purposes of 2D, 2.5D, and 3D art
1.2 Types of Games
1.4 Game Design Document (GDD)
4.1 Sprites and Animations
5.1 Scene Building with Prefabs
7.2 Create a 3D World for VR
3.1.7
Evaluate the importance of artistic style and implement it with continuity
1.2 Types of Games
1.3 MDA Framework
1.4 Game Design Document (GDD)
3.2.1
Identify components of a level and its environment
1.2 Types of Games
1.4 Game Design Document (GDD)
4.2 Tilemaps
3.2.2
Compare processes of creating interior versus exterior environments
3.2.3
Compare level design of linear games to open world games
4.7 Level Up: Zany Slopes
5.11 Make It Your Own
7.2 Create a 3D World for VR
3.2.4
Research terrains for a specific environment
3.2.5
Discuss the concept of leveling up with increasing complexity
3.2.6
Describe the impact of story (explicit, implicit and emergent) on level design
4.7 Level Up: Zany Slopes
3.2.7
Explain the importance of flow, distance, timing, and choke points
1.3 MDA Framework
4.6 Menu and Heads-up Display
4.7 Level Up: Zany Slopes
6.2 Storyboard Gameplay
3.2.8
Storyboard levels including flow and choke points
6.2 Storyboard Gameplay
3.3.1
Investigate the twelve major character archetypes
3.3.2
Contrast architypes versus stereotypes as they relate to diversity and inclusion
3.3.3
Describe basic character backstory, strengths and weaknesses
3.3.4
Explain the visual design of characters in relation to the “game feel” and artistic style
1.2 Types of Games
1.3 MDA Framework
1.4 Game Design Document (GDD)
3.3.5
Describe the connection between character arc and character progression
3.3.6
Conceptualize and illustrate original game characters and assets
4.1 Sprites and Animations
6.1 Design Core Gameplay
6.2 Storyboard Gameplay
3.3.7
Examine the roles, purpose, and design of non-player characters (NPC)
4.3 Game Mechanics
4.5 AI in Games
6.1 Design Core Gameplay
3.3.8
Explain the difference in design between static and dynamic game objects, e.g., props, decorations versus characters, morphing objects
4.2 Tilemaps
4.5 AI in Games
3.3.9
Detail the difference between organic and hard surfaces