for Mississippi K-2 College and Career Readiness Standards for Computer Science — Kindergarten Computer Science
Total Standards: 19Mapped: 19Completion: 100%
CS.1A.1
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
Kindergarten Computer Science
2.2 Scout Adventures 1: Introducing Scout
2.3 Scout Adventures 2: Scout Starts Exploring
2.4 Scout Adventures 3: Scout Meets a Friend
2.5 Scout Adventures 4: Scout Explores the Forest
2.6 Scout Adventures 5: Scout and Bluebird Help
2.7 Scout Adventures 6: Scout Celebrates with Friends
1st Grade Computer Science
1.2 Scout Adventures 1: Introducing Scout
1.3 Scout Adventures 2: Scout Starts Exploring
1.4 Scout Adventures 3: Scout Meets a Friend
1.5 Scout Adventures 4: Scout Explores the Forest
1.6 Scout Adventures 5: Scout and Bluebird Help
1.7 Scout Adventures 6: Scout Celebrates with Friends
2nd Grade Computer Science
6.7 Machine Learning: AutoDraw
CS.1A.2
Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).
Kindergarten Computer Science
8.1 Computer Basics: Introduction
8.2 Mouse Practice
8.3 Keyboard Introduction
1st Grade Computer Science
8.1 Computer Basics: Exploration
2nd Grade Computer Science
6.1 Computer Basics: Connections
CS.1A.3
Describe basic hardware and software problems using accurate terminology.
Kindergarten Computer Science
8.1 Computer Basics: Introduction
1st Grade Computer Science
8.1 Computer Basics: Exploration
2nd Grade Computer Science
6.1 Computer Basics: Connections
NI.1A.1
Explain what passwords are and why we use them.
1st Grade Computer Science
8.2 Keeping Information Safe
NI.1A.2
Students should understand that computers connect them to people, places, and things around the world.
2nd Grade Computer Science
6.3 Exploring Computer Networks
DA.1A.1
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
2nd Grade Computer Science
6.2 Managing Data Storage and Files
DA.1A.2
Collect and present the same data in various visual formats.
1st Grade Computer Science
8.4 Basic Data and Programming
2nd Grade Computer Science
6.4 Data Patterns and Predictions
6.5 Advanced Data and Programming
DA.1A.3
Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.
2nd Grade Computer Science
6.4 Data Patterns and Predictions
AP.1A.1
Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.
Kindergarten Computer Science
1.1 Sequences (Unplugged)
1.2 Coding Card Game: Sequences
1.3 Coding Card Game: Sequences 2
1.4 Acting with Events
1.5 Computational Thinking: Morning Routines
3.3 Sequences: Snowball Fight
3.5 Weather and Seasons
5.6 Bowling Game
1st Grade Computer Science
1.8 Computational Thinking: Evening Routines
2nd Grade Computer Science
1.7 Computational Thinking: School Day Routines
5.5 Design an Adventure Game
AP.1A.2
Model the way programs store and manipulate data by using numbers or other symbols to represent information.
2nd Grade Computer Science
7.3 Variables: Keeping Score
AP.1A.3
Develop programs with sequences and simple loops to express ideas or address a problem.
Kindergarten Computer Science
1.2 Coding Card Game: Sequences
1.3 Coding Card Game: Sequences 2
1.7 Unplugged Introduction to ScratchJr: Part 2
3.2 Introduction to Events
3.5 Weather and Seasons
3.6 Introduction to Show and Hide Blocks
3.8 Growing Garden
5.1 Introduction to Speed Blocks
5.2 Animal Sounds
5.3 Transportation Speeds and Sounds
5.4 All About Me!
5.6 Bowling Game
6.1 Loops
6.2 Loops: Frog and Rabbit
6.3 Forever Loops: Fireworks
6.4 Loops: Play in the Park
7.1 Chicken Crossing Game
7.2 Wildlife Scene Project
1st Grade Computer Science
2.2 Events
2.5 Grow and Shrink Blocks in Motion
2.6 Introduction to the Wait Block
2.8 Careers in CS: Fashion-Retail
3.1 Coding Card Game: Loops
3.2 Coding Card Game: Loops 2
3.3 Introduction to Repeat Loops
3.4 Loops: Catching Butterflies
3.5 Loops: Predator and Prey
3.6 Forever Loop Dance Party
4.1 Introduction to Message Events
4.2 Message Events: Simon Says
4.4 Create an Original Story Animation
4.5 Speed Block: Bouncy Ball
5.1 Pages: Create a Tapping Game
5.2 Create a Mini Golf Game
5.4 Digital Greeting Card
6.1 Grid: Solving Mazes
6.2 End Block: Program a Race
6.3 Grid: Arctic Animation
7.1 About Me Project
7.2 River Crossing Game
8.6 Guided Research
2nd Grade Computer Science
1.3 Events
1.4 Introduction to Repeat Loops
1.5 Forever Loop Dance Party
1.6 Introduction to Message Events
2.4 Careers in CS: Litter Free Communities
3.1 Message Events: Scout Plays in the Forest
3.2 Programming a Cycle
3.3 Pages: Scout's Travels
4.1 Loops: Follow the Path
4.3 Making a Timer
4.4 Two-Step Dance & Feedback
4.5 Algorithms: Connecting a Path
4.6 Original Story Animations - Fiction Story
5.1 Code Block Review
5.2 Racing Game
5.3 Moving Targets Game
5.4 Maze Game Project
5.5 Design an Adventure Game
5.6 Collaborating Digitally
6.5 Advanced Data and Programming
6.6 Choice Research
7.1 Coding Card Game: Conditionals
7.2 Coding Card Game: Conditionals 2
7.5 ScratchJr to Scratch: Events and Loops
AP.1A.4
Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions.
Kindergarten Computer Science
1.1 Sequences (Unplugged)
1.6 Unplugged Introduction to ScratchJr: Part 1
1.7 Unplugged Introduction to ScratchJr: Part 2
3.3 Sequences: Snowball Fight
3.4 Events: Submarine Sequences
4.3 Using the Go To Page Block
5.1 Introduction to Speed Blocks
5.3 Transportation Speeds and Sounds
5.4 All About Me!
5.5 Debugging: Events and Motion
5.6 Bowling Game
6.1 Loops
6.2 Loops: Frog and Rabbit
6.3 Forever Loops: Fireworks
6.4 Loops: Play in the Park
7.2 Wildlife Scene Project
1st Grade Computer Science
2.2 Events
2.7 Introduction to Debugging
2.8 Careers in CS: Fashion-Retail
3.3 Introduction to Repeat Loops
3.6 Forever Loop Dance Party
4.1 Introduction to Message Events
4.2 Message Events: Simon Says
4.3 Debugging
4.5 Speed Block: Bouncy Ball
4.6 Garden Project
6.1 Grid: Solving Mazes
6.2 End Block: Program a Race
7.1 About Me Project
8.4 Basic Data and Programming
2nd Grade Computer Science
1.3 Events
1.4 Introduction to Repeat Loops
1.5 Forever Loop Dance Party
1.6 Introduction to Message Events
2.1 Debugging: Events and Sequences
2.2 Introduction to the Grid
2.3 Tap-a-Mole Game
2.4 Careers in CS: Litter Free Communities
3.1 Message Events: Scout Plays in the Forest
3.2 Programming a Cycle
4.1 Loops: Follow the Path
4.2 Debugging: Message Events and Loops
4.3 Making a Timer
4.6 Original Story Animations - Fiction Story
5.3 Moving Targets Game
5.5 Design an Adventure Game
6.5 Advanced Data and Programming
AP.1A.5
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
Kindergarten Computer Science
5.1 Introduction to Speed Blocks
5.3 Transportation Speeds and Sounds
5.4 All About Me!
7.1 Chicken Crossing Game
1st Grade Computer Science
2.5 Grow and Shrink Blocks in Motion
7.1 About Me Project
7.2 River Crossing Game
2nd Grade Computer Science
4.6 Original Story Animations - Fiction Story
AP.1A.6
Give attribution when using the ideas and creations of others while developing programs.
1st Grade Computer Science
8.5 Giving Credit Through Attributions
8.6 Guided Research
2nd Grade Computer Science
6.6 Choice Research
AP.1A.7
Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.
Kindergarten Computer Science
3.3 Sequences: Snowball Fight
3.4 Events: Submarine Sequences
5.5 Debugging: Events and Motion
5.6 Bowling Game
6.1 Loops
7.1 Chicken Crossing Game
7.2 Wildlife Scene Project
1st Grade Computer Science
2.2 Events
2.7 Introduction to Debugging
3.3 Introduction to Repeat Loops
3.6 Forever Loop Dance Party
4.3 Debugging
4.4 Create an Original Story Animation
4.5 Speed Block: Bouncy Ball
4.6 Garden Project
6.1 Grid: Solving Mazes
6.2 End Block: Program a Race
7.2 River Crossing Game
2nd Grade Computer Science
1.3 Events
1.4 Introduction to Repeat Loops
1.5 Forever Loop Dance Party
2.1 Debugging: Events and Sequences
2.3 Tap-a-Mole Game
4.2 Debugging: Message Events and Loops
4.3 Making a Timer
5.1 Code Block Review
5.3 Moving Targets Game
5.4 Maze Game Project
5.5 Design an Adventure Game
6.5 Advanced Data and Programming
AP.1A.8
Using correct terminology, describe steps taken and choices made during the iterative process of program development.
Kindergarten Computer Science
5.5 Debugging: Events and Motion
7.2 Wildlife Scene Project
1st Grade Computer Science
2.7 Introduction to Debugging
4.3 Debugging
4.6 Garden Project
8.4 Basic Data and Programming
2nd Grade Computer Science
2.3 Tap-a-Mole Game
5.4 Maze Game Project
5.5 Design an Adventure Game
6.5 Advanced Data and Programming
IC.1A.1
Compare how people live and work before and after the implementation or adoption of new computing
Kindergarten Computer Science
8.1 Computer Basics: Introduction
1st Grade Computer Science
2.8 Careers in CS: Fashion-Retail
5.3 Impacts of Technology in Our World
8.1 Computer Basics: Exploration
2nd Grade Computer Science
2.4 Careers in CS: Litter Free Communities
6.1 Computer Basics: Connections
IC.1A.2
Work respectfully and responsibly with others online.
1st Grade Computer Science
2.3 Sequences: Digital Responsibilities
5.3 Impacts of Technology in Our World
8.2 Keeping Information Safe
8.3 Responsible Digital Citizens
IC.1A.3
Keep login information private and log off devices appropriately.