for Mississippi 3-5 College and Career Readiness Standards for Computer Science — 3rd Grade Computer Science
Total Standards: 22Mapped: 22Completion: 100%
CS.1B.1
Describe how internal and external parts of computing devices function to form a system.
3rd Grade Computer Science
9.1 Introduction to Computing Systems
4th Grade Computer Science
4.4 Create a Drawing App
CS.1B.2
Model how computer hardware and software work together as a system to accomplish tasks.
3rd Grade Computer Science
9.1 Introduction to Computing Systems
CS.1B.3
Determine potential solutions to solve simple hardware and software problems using common troubleshooting strategies.
3rd Grade Computer Science
9.1 Introduction to Computing Systems
NI.1B.1
Model how information is broken down into smaller pieces, transmitted as packets through multiple devices over networks and the internet, and reassembled at the destination.
4th Grade Computer Science
8.4 Networks, Packets, and the Internet
NI.1B.2
Discuss real-world cybersecurity problems and how personal information can be protected.
3rd Grade Computer Science
9.2 Digital Identity
9.3 Strong Usernames and Passwords
4th Grade Computer Science
8.2 Scout's Cybersecurity Adventure: Part 1
8.3 Scout's Cybersecurity Adventure: Part 2
DA.1B.1
Organize and present collected data visually to highlight relationships and support a claim.
4th Grade Computer Science
8.6 Programming and Data Project
5th Grade Computer Science
8.3 Research: Informational Programs
DA.1B.2
Use data to highlight or propose cause and effect relationships, predict outcomes, or communicate an idea.
5th Grade Computer Science
8.3 Research: Informational Programs
DA.1B.3
Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.
5th Grade Computer Science
8.3 Research: Informational Programs
AP.1B.1
Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
3rd Grade Computer Science
4.4 Loops: Falling Objects
4th Grade Computer Science
2.2 Creating Algorithms
AP.1B.2
Create programs that use variables to store and modify data.
3rd Grade Computer Science
6.2 Introduction to Comparison Operators
6.3 I-Spy with Lists
6.4 Race Track Game
8.1 Digital Pet Project
4th Grade Computer Science
5.1 Pong Game
5.2 Scout's Quest: Variables
5.4 Lists: Spelling Bee
6.1 Introduction to Clones
6.2 Snake Game
7.1 Program an AI Chatbot
7.2 Click-a-Mole
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
4.3 Operators: Coin Flip
5.1 Variables in Dance
5.2 Game Mechanics with Comparison Operators
5.3 Lists: Shopping with Scout
5.4 Pinball Game Project
6.1 Clones: Throwing Acorns Game
6.3 Classes and Objects in Games
6.4 Functions: About Me
6.5 Functions: Paint by Numbers
7.1 Game Design Project
7.2 House Design with Area and Perimeter
7.3 Design an App
AP.1B.3
Create programs that include sequences, events, loops, and conditionals.
3rd Grade Computer Science
2.6 Scratch Drawing Tools
3.2 Events
3.3 Costumes, Backdrops, and Animations
3.4 Broadcast Messages: Marco Polo
3.5 Creative Storytelling
4.1 Loops
4.3 Animating Poetry
4.4 Loops: Falling Objects
5.1 Introduction to Conditionals
5.2 Conditionals: Color Sense
5.3 Conditionals: Changing Effects
5.4 Complex Conditionals: Balloon Game
5.5 Platform Game Design
6.1 Variables
6.2 Introduction to Comparison Operators
6.3 I-Spy with Lists
6.4 Race Track Game
7.1 Introduction to Functions
7.2 Functions Dance Project
8.1 Digital Pet Project
4th Grade Computer Science
1.2 Introduction to Computer Science and Scratch
1.3 Drawing Tools: Sea Creatures
2.1 Events: Dot in Space
2.2 Creating Algorithms
2.3 Pair Programming: Create a Band
2.4 Broadcast Messages: Tell a Joke
2.6 Choose Your Own Path: Elements of Culture
3.1 Loops: Catch the Ball
4.1 Game Effects
4.3 Conditionals: Underwater Exploration
4.4 Create a Drawing App
4.5 Scout's Quest: Conditionals
4.6 Complex Conditionals: Chase the Star
5.1 Pong Game
5.2 Scout's Quest: Variables
5.3 Conditionals: Flying Bird
5.4 Lists: Spelling Bee
6.1 Introduction to Clones
6.2 Snake Game
6.3 Scout's Quest: Functions with Boolean Inputs
6.4 Scout's Quest: Functions with Number Inputs
6.5 Flower Garden Functions Project
7.1 Program an AI Chatbot
7.2 Click-a-Mole
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
1.2 Introduction to Computer Science and Scratch
1.4 Drawing Tools: Sea Creatures
2.1 Events: Traveling with Scout
3.1 Creating Turtle Graphics
4.1 Conditionals: Mazes
4.2 Plan a Quest
4.3 Operators: Coin Flip
5.1 Variables in Dance
5.2 Game Mechanics with Comparison Operators
5.3 Lists: Shopping with Scout
5.4 Pinball Game Project
6.1 Clones: Throwing Acorns Game
6.2 Clones in Games
6.3 Classes and Objects in Games
6.4 Functions: About Me
6.5 Functions: Paint by Numbers
7.1 Game Design Project
7.2 House Design with Area and Perimeter
7.3 Design an App
AP.1B.4
Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
3rd Grade Computer Science
2.2 Scout's Scratch Expedition Part 1
2.3 Scout's Scratch Expedition Part 2
2.4 Scout's Scratch Expedition Part 3
2.5 Scout's Scratch Expedition Part 4
3.1 Sequences: Parallel Programming
3.4 Broadcast Messages: Marco Polo
4.3 Animating Poetry
7.2 Functions Dance Project
8.1 Digital Pet Project
9.5 CS Innovators: Grace Hopper
4th Grade Computer Science
2.1 Events: Dot in Space
2.3 Pair Programming: Create a Band
2.4 Broadcast Messages: Tell a Joke
2.6 Choose Your Own Path: Elements of Culture
4.2 Create a Maze
5.1 Pong Game
6.4 Scout's Quest: Functions with Number Inputs
6.5 Flower Garden Functions Project
7.1 Program an AI Chatbot
7.2 Click-a-Mole
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
2.1 Events: Traveling with Scout
2.3 CS Innovators Research Project
3.1 Creating Turtle Graphics
4.2 Plan a Quest
4.3 Operators: Coin Flip
5.2 Game Mechanics with Comparison Operators
5.4 Pinball Game Project
6.2 Clones in Games
6.3 Classes and Objects in Games
6.4 Functions: About Me
6.5 Functions: Paint by Numbers
7.1 Game Design Project
7.2 House Design with Area and Perimeter
7.3 Design an App
AP.1B.5
Modify, remix, or incorporate portions of an existing program into one's own work to develop something new or add more advanced features.
3rd Grade Computer Science
4.3 Animating Poetry
4.4 Loops: Falling Objects
4.5 Remixing Programs
7.2 Functions Dance Project
8.1 Digital Pet Project
4th Grade Computer Science
2.6 Choose Your Own Path: Elements of Culture
4.1 Game Effects
8.5 Giving Credit Through Attributions
5th Grade Computer Science
3.2 Animation Loops Project
4.2 Plan a Quest
5.2 Game Mechanics with Comparison Operators
6.2 Clones in Games
6.3 Classes and Objects in Games
AP.1B.6
Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences.
3rd Grade Computer Science
5.5 Platform Game Design
8.1 Digital Pet Project
4th Grade Computer Science
2.3 Pair Programming: Create a Band
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
4.2 Plan a Quest
6.2 Clones in Games
6.3 Classes and Objects in Games
7.1 Game Design Project
7.3 Design an App
AP.1B.7
Observe intellectual property rights and give appropriate attribution when creating or remixing programs.
3rd Grade Computer Science
4.5 Remixing Programs
4th Grade Computer Science
2.6 Choose Your Own Path: Elements of Culture
8.5 Giving Credit Through Attributions
AP.1B.8
Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
3rd Grade Computer Science
2.2 Scout's Scratch Expedition Part 1
2.3 Scout's Scratch Expedition Part 2
2.4 Scout's Scratch Expedition Part 3
2.5 Scout's Scratch Expedition Part 4
2.6 Scratch Drawing Tools
3.1 Sequences: Parallel Programming
3.3 Costumes, Backdrops, and Animations
3.4 Broadcast Messages: Marco Polo
4.1 Loops
4.2 Debugging: Events and Loops
4.4 Loops: Falling Objects
5.5 Platform Game Design
7.1 Introduction to Functions
7.2 Functions Dance Project
8.1 Digital Pet Project
4th Grade Computer Science
2.1 Events: Dot in Space
2.3 Pair Programming: Create a Band
2.4 Broadcast Messages: Tell a Joke
2.6 Choose Your Own Path: Elements of Culture
3.1 Loops: Catch the Ball
3.2 Debugging: Mazes
4.2 Create a Maze
5.1 Pong Game
5.2 Scout's Quest: Variables
6.3 Scout's Quest: Functions with Boolean Inputs
6.4 Scout's Quest: Functions with Number Inputs
6.5 Flower Garden Functions Project
7.1 Program an AI Chatbot
7.2 Click-a-Mole
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
1.3 The Coordinate Plane
2.1 Events: Traveling with Scout
2.2 Debugging: Make a Pizza
2.3 CS Innovators Research Project
3.1 Creating Turtle Graphics
3.2 Animation Loops Project
4.2 Plan a Quest
4.3 Operators: Coin Flip
5.1 Variables in Dance
5.4 Pinball Game Project
6.2 Clones in Games
6.3 Classes and Objects in Games
6.4 Functions: About Me
6.5 Functions: Paint by Numbers
7.1 Game Design Project
7.2 House Design with Area and Perimeter
7.3 Design an App
AP.1B.9
Take on varying roles, with teacher guidance, when collaborating with peers during the design, implementation, and review stages of program development.
4th Grade Computer Science
2.3 Pair Programming: Create a Band
AP.1B.10
Describe choices made during program development using code comments, presentations, and demonstrations.
3rd Grade Computer Science
5.5 Platform Game Design
4th Grade Computer Science
7.3 Designing Solutions for Accessibility
8.6 Programming and Data Project
5th Grade Computer Science
6.3 Classes and Objects in Games
7.3 Design an App
IC.1B.1
Discuss computing technologies that have changed the world and express how those technologies influence and are influenced by cultural practices.
3rd Grade Computer Science
9.6 Humans Vs. Machines
9.7 How Machines Learn
4th Grade Computer Science
2.5 Technology Timeline
5th Grade Computer Science
8.1 Standing Up to Cyberbullying
IC.1B.2
Brainstorm ways to improve the accessibility and usability of technology products for the diverse needs and wants of users.
4th Grade Computer Science
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
7.3 Design an App
IC.1B.3
Seek diverse perspectives for the purpose of improving computational artifacts.
3rd Grade Computer Science
5.5 Platform Game Design
8.1 Digital Pet Project
4th Grade Computer Science
7.3 Designing Solutions for Accessibility
5th Grade Computer Science
7.3 Design an App
IC.1B.4
Use public domain or creative commons media and refrain from copying or using material created by others without permission.