for Georgia Assessments for the Certification of Educators — [OLD] Georgia GACE CS Prep
Total Standards: 53Mapped: 53Completion: 100%
I.1.A
Understands computing as a way of expressing creativity, solving problems, enabling communication, and fostering innovation in a variety of fields and careers
10.1 History of Computers
11.1 Introduction to the Internet
11.8 The Impact of the Internet
I.1.B
Knows the obstacles to equal access to computing among different groups and the impact of those obstacles
11.8 The Impact of the Internet
I.1.C
Understands beneficial and harmful effects of computing innovations and the trade-offs between them
7.7 Ethical Issues Around Data Collection
11.8 The Impact of the Internet
I.2.A
Knows different methods of protecting intellectual property rights and the tradeoffs between them in a variety of contexts (e.g., Creative Commons, open source, copyright)
12.6 Creative Credit & Copyright
I.2.B
Understands ethical and unethical computing practices and their social, economic, and cultural implications
7.7 Ethical Issues Around Data Collection
11.8 The Impact of the Internet
I.2.C
Knows privacy and security issues regarding the acquisition, use, and disclosure of information in a digital world
7.7 Ethical Issues Around Data Collection
10.6 Storage Options
12.4 Privacy & Security
II.1.A
Understands abstraction as a foundation of computer science
5.5 Mutator Methods
5.6 Writing Methods
5.8 Scope and Access
II.1.B
Knows how to use pattern recognition, problem decomposition, and abstraction to develop an algorithm
5.1 Writing Classes
5.6 Writing Methods
7.5 Searching
7.6 Sorting
14.5 Writing Classes
II.1.C
Understands number base conversion and binary, decimal, and hexadecimal number systems
6.1 Binary
13.2 Number Systems
13.3 Hexadecimal
II.1.D
Understands how to develop and analyze algorithms expressed in multiple formats (e.g., natural language, flowcharts, pseudocode)
3.2 if Statements and Control Flow
5.8 Scope and Access
II.2.A
Is familiar with the limitations of computing in terms of time, space, and solvability as well as with the use of heuristic solutions that can address these limitations
2.9 Wrapper Classes: Integers and Doubles
II.2.B
Understands searching and sorting algorithms; can analyze sorting algorithms for correctness and can analyze searching algorithms for correctness and efficiency
7.5 Searching
7.6 Sorting
II.2.C
Understands simple recursive algorithms (e.g., n factorial, sum of first n integers)
9.1 Recursion
14.9 Recursion
II.2.D
Is familiar with the use of randomization in computing
2.10 Using the Math Class
5.7 Static Variables and Methods
III.1.A
Understands how to write and modify computer programs in a text-based programming language
5.1 Writing Classes
5.6 Writing Methods
14.5 Writing Classes
III.1.B
Understands how to analyze computer programs in terms of correctness
4.5 Informal Code Analysis
III.1.C
Knows the concepts of extensibility, modifiability, and reusability
2.9 Wrapper Classes: Integers and Doubles
2.10 Using the Math Class
4.5 Informal Code Analysis
5.1 Writing Classes
5.3 Documentation with Comments
8.6 Polymorphism
14.5 Writing Classes
III.1.D
Understands the three basic constructs used in programming: sequence, selection, and iteration
3.1 Boolean Expressions and if Statements
3.2 if Statements and Control Flow
4.1 Iteration
14.3 Boolean Expressions and if Statements
14.4 Iteration
III.1.E
Understands how to use standard operators (i.e., assignment, arithmetic, relational, logical) and operator precedence to write programs
1.5 Expressions and Assignment Statements
3.1 Boolean Expressions and if Statements
14.3 Boolean Expressions and if Statements
III.1.F
Understands how to use variables and a variety of data types
1.4 Variables and Data Types
III.2.A
Understands how to write and call procedures with parameters and return values
2.5 Calling a Void Method with Parameters
5.4 Accessor Methods
5.6 Writing Methods
III.2.B
Knows the concepts of event-driven programs that respond to external events (e.g., sensors, messages, clicks)
1.7 User Input
III.2.C
Is familiar with usability and user experience (e.g., ease of use and accessibility)
11.9 Empathy
III.2.D
Is familiar with dictionaries/maps, stacks, and queues
2.1 Objects: Instances of Classes
6.2 Data Structures
III.2.E
Understands how to use debugging techniques and appropriate test cases
5.3 Documentation with Comments
5.8 Scope and Access
III.2.F
Is familiar with characteristics of well-documented computer programs that are usable, readable, and modular
5.3 Documentation with Comments
III.2.G
Is familiar with techniques to obtain and use feedback to produce high-quality code (e.g., code reviews, peer feedback, end user feedback)
4.5 Informal Code Analysis
III.2.H
Knows how to use libraries and APIs
2.10 Using the Math Class
III.2.I
Understands programming techniques to validate correct input and detect incorrect input
1.7 User Input
5.3 Documentation with Comments
5.8 Scope and Access
III.2.J
Is familiar with the features and capabilities of integrated development environments (IDEs)
1.3 Why Programming? Why Java?
1.4 Variables and Data Types
III.2.K
Is familiar with the differences between low- and high-level programming languages
1.3 Why Programming? Why Java?
III.2.L
Is familiar with different programming paradigms
2.1 Objects: Instances of Classes
III.2.M
Knows object-oriented programming concepts
2.1 Objects: Instances of Classes
2.3 Overloading
2.4 Calling a Void Method
5.1 Writing Classes
8.1 Inheritance
8.6 Polymorphism
14.5 Writing Classes
14.8 Inheritance
III.2.N
Is familiar with program compilation and program interpretation
1.3 Why Programming? Why Java?
8.1 Inheritance
8.3 Overriding Methods
8.5 Creating References Using Inheritance
14.8 Inheritance
IV.1.A
Understands bits as the universal medium for expressing digital information
13.4 Data Compression
13.5 Lossy Compression
IV.1.B
Is familiar with concepts of data encryption and decryption
12.5 Cryptography, Cryptology, Cryptanalysis
IV.1.C
Knows how to use computational tools, including spreadsheets, to analyze data in order to discover, explain, and visualize patterns, connections, and trends
13.1 The Value of Data
IV.2.A
Is familiar with the use of computing in simulation and modeling
13.1 The Value of Data
IV.2.B
Is familiar with methods to store, manage, and manipulate data
7.1 ArrayList
14.7 ArrayList
IV.2.C
Is familiar with a variety of computational methods for data collection, aggregation, and generation
13.1 The Value of Data
V.1.A
Knows that operating systems are programs that control and coordinate interactions between hardware and software components
10.2 Hardware
10.4 Operating Systems
10.5 Software and Applications
V.1.B
Is familiar with computing systems embedded in everyday objects (e.g., Internet of Things [IoT], ATMs, medical devices)
12.1 What is Cybersecurity?
V.1.C
Knows the capabilities, features, and uses of different types of computing systems (e.g., desktop, mobile, cluster)
10.4 Operating Systems
V.1.D
Is familiar with computers as layers of abstraction from hardware (e.g., logic gates, chips) to software (e.g., system software, applications)
10.2 Hardware
V.1.E
Is familiar with the steps required to execute a computer program (fetch-decodeexecute cycles)
10.2 Hardware
V.1.F
Is familiar with trade-offs between local, network, and cloud computing and storage
10.6 Storage Options
V.1.G
Is familiar with communication between devices
10.3 Network Devices
V.2.A
Knows components of networks
10.3 Network Devices
V.2.B
Is familiar with factors that have an impact on network functionality
10.3 Network Devices
11.2 Internet Hardware and Sending Information
V.2.C
Is familiar with how Internet and Web protocols work
11.2 Internet Hardware and Sending Information
11.3 Internet Addresses
11.4 Domain Name System (DNS)
11.5 Routing
11.6 Packets & Protocols
V.2.D
Is familiar with digital and physical strategies for maintaining security
12.1 What is Cybersecurity?
12.2 Impact of Cybersecurity
V.2.E
Is familiar with concepts of cybersecurity
12.1 What is Cybersecurity?
12.2 Impact of Cybersecurity
12.3 The CIA Triad
V.2.F
Is familiar with the components that make up the Web (e.g., HTTP, HTML, browsers, servers, clients)