Karel's Built in Commands
move()
|
|
turn_left()
|
put_ball()
|
|
take_ball()
|
random_chance()
|
|
color_is(color)
|
# Paints a square red.
paint(color['red'])
# Colors:
color['red']
color['blue']
color['green']
color['yellow']
color['cyan']
color['orange']
color['white']
color['black']
color['gray']
color['purple']
# Creates a color using a color string
# Syntax: paint('color_string')
paint('cyan')
# Color Strings:
'red'
'blue'
'green'
'yellow'
'cyan'
'orange'
'white'
'black'
'gray'
'purple'
# Creates a color using an RGB value to paint
# Syntax: paint('rgb(red_value, green_value, blue_value)')
paint('rgb(130, 50, 32)')
# Creates a color using a Hex color code string
# Syntax: paint(hex_color_string)
paint('#63c151')
# Determine if a square is a certain color
if color_is(color['red']):
move()
Random
# Returns true 50% of the time
random_chance()
# Returns true probability percentage of the time
random_chance(probability)
# Returns true 20% of the time.
random_chance(0.2)
# Example
if random_chance(0.8):
put_ball()
Writing a function is like teaching karel a new word.
Naming Functions: You can name your functions whatever you want, but
you can't have spaces in the function name.
Remember that commands in functions must be indented one level
def turn_right():
turn_left()
turn_left()
turn_left()
def turn_around():
turn_left()
turn_left()
def your_function_name():
# Code that will run when you make a call to
# this function.
You call a function to tell the computer to actually carry out the new command.
# Call the turnn_around() function once
turn_around()
# Call the turn_right() function 2 times
turn_right()
turn_right()
Remember that comands in conditional statements must be indented one level.
if condition:
#code that will run if the condition is true
if condition:
#code that will run if the condition is true
else:
#code that will run if condition is not true
if front_is_clear():
move()
if balls_present():
take_ball()
else:
move()
Don't forget the
()
at the end!
front_is_clear()
left_is_clear()
right_is_clear()
facing_north()
facing_south()
facing_east()
facing_west()
balls_present()
|
|
front_is_blocked()
left_is_blocked()
right_is_blocked()
not_facing_north()
not_facing_south()
not_facing_east()
not_facing_west()
no_balls_present()
|
Remember that commands in a loop statement must be indented one level.
while CONDITION:
# Code that will run while the CONDITION is true.
# Once the CONDITION is no longer true,
# it will stop.
Example of while loops
# This moves Karel to a wall
while front_is_clear():
move()
for i in range(COUNT):
# Code that will run 'COUNT' times
Example of for loops
# This puts down 10 balls */
for i in range(10):
put_ball()
You can have multiple statements or function calls in a for loop.
# This puts down five balls and moves after each one
for i in range(5):
put_ball()
move()
Use for-loops when you want to repeat something a fixed number of times.
Use while-loops when you want to repeat something as long as a condition is true.