Create a Drawing App
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Create a Drawing App
45min
Students will be able to create a drawing app by programming keyboard and mouse inputs, loops, and conditional statements.
Prerequisites
_Computer Science_: Students should have experience with loops and conditional statements.
Lesson Preparation
* This program works best with a laptop or computer. It does not function on a tablet.
* If class time is limited, skip the Independent Practice section.
Lesson Plan
Lesson Slides
Lesson Standards
| Standard | Description |
|---|---|
| AR CS 3: CSK8.G3.6.1 | Use a block-based programming language individually and collaboratively to solve level-appropriate problems. |
| AR CS 4: CSK8.G4.6.1 | Use a block-based programming language individually and collaboratively to solve level-appropriate problems. |
| AR CS 5: CSK8.G5.6.1 | Use a visual block-based or text-based programming language individually and collaboratively to solve level-appropriate problems. |
| AZ CS 3: 3.CS.D.1 | Identify how internal and external parts of computing devices function to form a system within a single device and hardware that connects to the device to extend capability. |
| AZ CS 3: 3.AP.C.1 | Create programs that include sequences, events, loops, and/or conditionals. |
| AZ CS 4: 4.CS.D.1 | With teacher guidance, model how internal and external parts of computing connect multiple devices in a computing system. |
| AZ CS 4: 4.AP.C.1 | Create programs that include sequences, events, loops, and/or conditionals. |
| AZ CS 5: 5.CS.D.1 | Analyze and model how internal and external parts of computing devices communicate as a system. |
| AZ CS 5: 5.AP.C.1 | Create programs that include sequences, events, loops, and conditionals. |
| AZ CS K-5: 3.CS.D.1 | Identify how internal and external parts of computing devices function to form a system within a single device and hardware that connects to the device to extend capability. |
| AZ CS K-5: 3.AP.C.1 | Create programs that include sequences, events, loops, and/or conditionals. |
| AZ CS K-5: 4.CS.D.1 | With teacher guidance, model how internal and external parts of computing connect multiple devices in a computing system. |
| AZ CS K-5: 4.AP.C.1 | Create programs that include sequences, events, loops, and/or conditionals. |
| AZ CS K-5: 5.CS.D.1 | Analyze and model how internal and external parts of computing devices communicate as a system. |
| AZ CS K-5: 5.AP.C.1 | Create programs that include sequences, events, loops, and conditionals. |
| CA CS 3-5: 3-5.CS.2 | Demonstrate how computer hardware and software work together as a system to accomplish tasks. |
| CA CS 3-5: 3-5.AP.12 | Create programs that include events, loops, and conditionals. |
| CA CS 3-5: 3-5.AP.13 | Decompose problems into smaller, manageable tasks which may themselves be decomposed. |
| CA CS K-5: 3-5.CS.2 | Demonstrate how computer hardware and software work together as a system to accomplish tasks. |
| CA CS K-5: 3-5.AP.12 | Create programs that include events, loops, and conditionals. |
| CA CS K-5: 3-5.AP.13 | Decompose problems into smaller, manageable tasks which may themselves be decomposed. |
| CO CS 4: CS.4.2.1a | Students can use appropriate terminology in identifying and describing the function of common physical components of computing systems. |
| CO CS 4: CS.4.2.1b | Students can describe how internal and external parts of computing devices function to form a system. |
| CO CS 5: CS.5.3.1b | Students can create programs that include sequences, events, loops, and conditionals. |
| CSTA 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| CSTA 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| CT 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| CT 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| DE 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| DE 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| FL 3-5 Unplugged CS: SC.3.PE.1.1 | Explore using graphics, blocks or visual cues to design a program. |
| FL 3-5 Unplugged CS: SC.4.PE.3.2 | Create a list of steps (algorithm) to solve a real-world problem. |
| FL 3-5 Unplugged CS: SC.K12.CTR.5.1 | Create an algorithm to achieve a given goal. |
| FL CS 3-5: SC.35.CS-CS.2.6 | Write an algorithm to solve a grade-level appropriate problem (e.g., move a character through a maze, instruct a character to draw a specific shape, have a character start, repeat or end activity as required or upon a specific event), individually or collaboratively. |
| FL CS 3-5: SC.35.CS-CP.2.3 | Create a program using arithmetic operators, conditionals, and repetition in programs. |
| FL GR3 CS Foundations: SC.3.PE.1.1 | Explore using graphics, blocks or visual cues to design a program. |
| FL GR3 CS Foundations: SC.3.PE.1.2 | Create a program that includes user choices based on defined conditions. |
| FL GR3 CS Foundations: SC.3.PE.3.3 | Use graphical programming or visual cues to represent a set of instructions (algorithm) that includes repetition. |
| FL GR3 CS Foundations: SC.K12.CTR.5.1 | Create an algorithm to achieve a given goal. |
| FL GR3 CS Foundations: ELA.K12.EE.4.1 | Use appropriate collaborative techniques and active listening skills when engaging in discussions in a variety of situations. |
| FL GR4 CS Foundations: SC.4.PE.1.2 | Create a condition that will modify a situation or value in the program. |
| FL GR4 CS Foundations: SC.4.PE.3.2 | Create a list of steps (algorithm) to solve a real-world problem. |
| FL GR4 CS Foundations: SC.K12.CTR.5.1 | Create an algorithm to achieve a given goal. |
| FL GR5 CS Foundations: SC.5.PE.1.2 | Create a program in a graphical environment. |
| FL GR5 CS Foundations: SC.5.PE.1.3 | Create a program using arithmetic operators, conditionals and repetition in programs. |
| FL GR5 CS Foundations: SC.K12.CTR.5.1 | Create an algorithm to achieve a given goal. |
| FL GR5 CS Foundations: ELA.K12.EE.5.1 | Use the accepted rules governing a specific format to create quality work. |
| GA CS 3-5: CSS.EL.3-5.1.1 | Describe how internal and external parts of computing devices function to form a system. |
| GA CS 3-5: CSS.CT.3-5.5.2 | Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process. |
| GA CS 3-5: CSS.CT.3-5.5.4 | Create programs that include sequences, events, loops, conditionals, and variables. |
| HI 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| HI 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| IA 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| IA 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| ID CS 3-5: 3-5.CT.5.2 | Construct and test problem solutions using block-based and or text-based programming. |
| ID CS 3-5: 3-5.CT.5.6 | Construct an algorithm to accomplish a task. |
| ID CS 3-5: 3-5.CT.5.7 | Break down problems into smaller parts, identify key information, and propose solutions. |
| ID CS 3-5: 3-5.DL.3.1 | Identify how computational devices impact daily life. |
| IL 3-5: 3-5.CS.01 | Describe how internal and external parts of computing devices function to form a system. |
| IL 3-5: 3-5.AP.10 | Create programs that include sequences, events, loops, and conditionals. |
| IN 3-5 CS 2023: 3-5.DI.1 | Decompose problems and subproblems into parts as a means to solving complex problems. (E) |
| IN 3-5 CS 2023: 3-5.CD.3 | Describe how internal and external parts of computing devices function to form a system. |
| IN 3-5 CS 2023: 3-5.PA.2 | Design programs that incorporate sequences, events, loops, and conditionals. (E) |
| KS CS 3: 3.AP.C.01 | Create simple programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas independently. |
| KS CS 4: 4.CS.D.01 | Identify and explain how computing devices can be connected to other devices to extend their capabilities. |
| KS CS 4: 4.AP.C.01 | Create programs using a programming language that utilize sequencing, repetition, conditionals and variables to solve a problem or express ideas both independently and collaboratively. |
| KS CS 5: 5.CS.D.01 | Model and communicate how computing devices can be connected to other devices to extend their capabilities. |
| KS CS 5: 5.AP.C.01 | Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers, and variables to solve a problem or express ideas both independently and collaboratively. |
| KY CS K-5: E-AP-03 | Routinely create programs using a variety of tools to express ideas, address a problem or create an artifact, individually and collaboratively. |
| LA CS K-5: E.AP.2. | Define what a control structure is and create programs that include sequences, conditionals, events, and loops. |
| LA CS K-5: E.AP.4A | Create a simple program to achieve a goal with expected outcomes. |
| MA DLCS 3-5: 3-5.CS.a.1 | Identify a broad range of computing devices (e.g., computers, smart phones, tablets, robots, etextiles) and appropriate uses for them. |
| MA DLCS 3-5: 3-5.CT.d.1 | Individually and collaboratively create, test, and modify a program in a graphical environment (e.g., block-based visual programming language). |
| MD CS 3: 3.AP.C.01 | Using a programming language, create programs that include sequences, loops, conditionals, and variables to solve a problem or express an idea. |
| MD CS 4: 4.AP.C.01 | Using a programming language, create programs that include sequences, loops, conditionals, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea. |
| MD CS 4: 4.CS.D.01 | Describe how internal and external parts of computing devices function to form a system. |
| MD CS 5: 5.AP.C.01 | Using a programming language, create programs that include sequences, loops, conditionals, event handlers, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea. |
| MD CS K-5: 3.AP.C.01 | Using a programming language, create programs that include sequences, loops, conditionals, and variables to solve a problem or express an idea. |
| MD CS K-5: 4.AP.C.01 | Using a programming language, create programs that include sequences, loops, conditionals, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea. |
| MD CS K-5: 4.CS.D.01 | Describe how internal and external parts of computing devices function to form a system. |
| MD CS K-5: 5.AP.C.01 | Using a programming language, create programs that include sequences, loops, conditionals, event handlers, and variables that utilize mathematics operations to manipulate values in order to solve a problem or express an idea. |
| MI CS 3-5: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| MI CS 3-5: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| MO CS 3: 3.AP.C.01 | Collaboratively create a program using control structures (e.g., sequence, conditionals, interactive-looping) to make decisions within a program. |
| MO CS 4: 4.AP.C.01 | Create a program using control structures (e.g., sequence, conditionals, interactive-looping) to solve a problem or express ideas both independently and collaboratively. |
| MO CS 5: 5.AP.C.01 | Create a program using control structures (e.g., sequence, conditionals, interactive-looping), event handlers, and variables to solve a problem or express ideas both independently and collaboratively. |
| MS CS 3-5: CS.1B.1 | Describe how internal and external parts of computing devices function to form a system. |
| MS CS 3-5: AP.1B.3 | Create programs that include sequences, events, loops, and conditionals. |
| MT CS 3: CS.CS.3.1 | Identify the internal and external parts of computing devices |
| MT CS 4: CS.CS.4.1 | Explain the function of individual internal and external parts |
| MT CS 5: CS.CS.5.1 | Describe how internal and external parts of computing devices function to form a system |
| MT CS K-5: CS.CS.3.1 | Identify the internal and external parts of computing devices |
| MT CS K-5: CS.CS.4.1 | Explain the function of individual internal and external parts |
| MT CS K-5: CS.CS.5.1 | Describe how internal and external parts of computing devices function to form a system |
| NC CS 3-5: 35.CS.01 | Evaluate the features available on digital devices to perform a variety of classroom tasks. |
| NC CS 3-5: 35.AP.03 | Construct programs that include sequences. |
| NC CS 3-5: 35.AP.05 | Construct programs that implement conditionals. |
| ND CS 3: 3.DD.1 | Independently or collaboratively create programs that use sequencing and looping. |
| ND CS 4: 4.DD.1 | Independently and collaboratively create programs that use sequencing, loops, and conditionals. |
| ND CS 5: 5.DD.1 | Independently and collaboratively create programs that use sequencing, loops, and conditionals [Continued growth]. |
| NE 1 Technology: 1.CS.8 | Write programs using visual (block-based) programming languages (scratch, code.org). |
| NE 2 Technology: 2.CS.8 | Write programs using visual (block-based) programming languages (scratch, code.org). |
| NE 3 Technology: 3.DM.3 | Use painting/drawing tools and other applications to create and edit work. |
| NE 3 Technology: 3.CS.8 | Write programs using visual (block-based) programming languages (scratch, code.org). |
| NE K-5 Technology: NE.K5.31 | Use painting/drawing tools and other applications to create and edit work. |
| NE K-5 Technology: NE.K5.59 | Write programs using visual (block-based) programming languages (scratch). |
| NH 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| NH 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| NJ CS 3-5: 8.1.5.CS.1 | Model how computing devices connect to other components to form a system. |
| NJ CS 3-5: 8.1.5.AP.3 | Create programs that include sequences, events, loops, and conditionals. |
| NM 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| NM 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| NS ICT 3: 3.DT.a.1 | select and use, with teacher assistance grade appropriate digital tools to explore ideas, think critically and reflect. |
| NS ICT 3: 3.CCT.a.2 | use grade appropriate technology skills |
| NS ICT 3: 3.CCT.b.2 | explore programs that include sequences, events, loops, and conditionals |
| NS ICT 3: 3.CCT.c.1 | develop programs that include sequences, events, loops and conditions to express ideas or address a problem |
| NS ICT 4: 4.CT.a.2 | be expected to use grade appropriate technology skills |
| NS ICT 4: 4.CT.c.1 | create programs that include sequences, events, loops, conditionals and variables |
| NS ICT 5: 5.CT.a.2 | be expected to use grade appropriate technology skills |
| NS ICT 5: 5.CT.c.1 | create programs that include sequences, events, loops, conditionals and variables |
| NS ICT 6: 6.CT.a.2 | be expected to use grade appropriate technology skills |
| NS ICT 6: 6.CT.c.1 | create programs that include sequences, events, loops, conditionals, variables, and functions |
| NV CS 3: 3.CS.D.1 | Describe how internal and external parts of computing devices function to form a system. |
| NV CS 4: 4.AP.C.1 | Develop programs that include sequences, events, loops, and conditionals. |
| NV CS 4: 4.CS.HS.1 | Model how computer hardware and software work together as a system to accomplish tasks. |
| NY 4-6: 4-6.CT.8 | Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem. |
| NY 4-6: 4-6.DL.4 | Use a variety of digital tools and resources to create and revise digital artifacts. |
| NY CS 2-3: 2-3.DL.4 | Use a variety of digital tools and resources to create digital artifacts. |
| NY CS K-6: 2-3.DL.4 | Use a variety of digital tools and resources to create digital artifacts. |
| NY CS K-6: 4-6.CT.8 | Develop algorithms or programs that use repetition and conditionals for creative expression or to solve a problem. |
| NY CS K-6: 4-6.DL.4 | Use a variety of digital tools and resources to create and revise digital artifacts. |
| OH CS 3: ATP.CS.3.a | Create a program using sequences, events, loops and conditionals to solve a problem. |
| OH CS 3: AI.P.3.a | Use different sensors, analog and digital, and discuss the difference between them. |
| OH CS 4: ATP.CS.4.a | Create a program using sequences, events, loops and conditionals to solve a problem. |
| OH CS 4: AI.P.4.a | Describe the difference between analog and digital signals to understand their uses. |
| OH CS 5: ATP.CS.5.a | Create a program using sequences, events, loops and conditionals to solve a problem. |
| OH CS 5: AI.P.5.a | Describe how sensor inputs are converted as analog or digital signals to describe their uses. |
| OK CS 3: 3.AP.C.01 | Create programs using a programming language that utilize sequencing, repetition, conditionals, and variables to solve a problem or express ideas both independently and collaboratively. |
| OK CS 4: 4.AP.C.01 | Create programs using a programming language that utilize sequencing, repetition, conditionals and variables using math operations manipulate values to solve a problem or express ideas both independently and collaboratively. |
| OK CS 5: 5.AP.C.01 | Create programs using a programming language that utilize sequencing, repetition, conditionals, event handlers and variables using math operations to manipulate values to solve a problem or express ideas both independently and collaboratively. |
| PA 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| PA 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| RI CS 1B: 1B-CT-C-1 | Create programs that combine sequences, loops, conditionals, and/or events. |
| RI CS K-5: 1B-CT-C-1 | Create programs that combine sequences, loops, conditionals, and/or events. |
| SC CS 5: 5.AP.4.1 | Use a visual language to design and test a program that solves a simple task (e.g., online coding activity). |
| SC CS K-5: 5.AP.4.1 | Use a visual language to design and test a program that solves a simple task (e.g., online coding activity). |
| SD CS 3-5: 3-5.CS.01 | Describe how computing devices' internal and external parts function to form a system. |
| SD CS 3-5: 3-5.AP.03 | Create programs that include sequences, events, loops, and conditionals. |
| Texas 3 Technology Applications: 3.2.B | use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a problem. |
| Texas 4 Technology Applications: 4.2.B | Use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a proble |
| Texas 5 Technology Applications: 5.1.B | identify patterns in real-world problems and make predictions based on the pattern |
| Texas 5 Technology Applications: 5.2.B | use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem |
| TN CS 4: 4.AT.1 | Examine logical reasoning to predict outcomes of an algorithm. |
| TN CS 5: 5.AT.1 | Analyze and improve an algorithm that includes sequencing and simple patterns with or without a computing device. |
| TN CS 5: 5.AT.2 | Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm. |
| TN CS 5: 5.PC.1 | Create simple animated stories or solve pre-existing problems using a precise sequence of instructions and simple loops, collaboratively or individually. |
| TN CS K-5: 2.CCP.6 | Define a problem or task, decompose it into smaller sub-problems. |
| TN CS K-5: 4.CCP.1 | Recognize the input and output devices along with the components that form an interdependent system with a common purpose. |
| TN CS K-5: 4.CCP.4 | Construct an algorithm to solve a problem that includes control structures such as loops, event handlers, and conditionals collaboratively with or without a computing device. |
| TN CS K-5: 5.CCP.1 | Identify and describe the role of various input and output devices and components that are within an interdependent system with a common purpose. |
| TN CS K-5: 5.CCP.4 | Create an algorithm which includes control structures to solve a problem using visual block-based and/or text based programming language both collaboratively and individually. |
| TN CS K-5 2022: 4.AT.1 | Examine logical reasoning to predict outcomes of an algorithm. |
| TN CS K-5 2022: 5.AT.1 | Analyze and improve an algorithm that includes sequencing and simple patterns with or without a computing device. |
| TN CS K-5 2022: 5.AT.2 | Create an algorithm to solve a problem while detecting and debugging logical errors within the algorithm. |
| TN CS K-5 2022: 5.PC.1 | Create simple animated stories or solve pre-existing problems using a precise sequence of instructions and simple loops, collaboratively or individually. |
| TX K-5 CS: 3.2.B | use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a problem. |
| TX K-5 CS: 4.2.B | Use a design process to create programs that include sequences, loops, and conditionals to express ideas or address a proble |
| TX K-5 CS: 5.1.B | identify patterns in real-world problems and make predictions based on the pattern |
| TX K-5 CS: 5.2.B | use a design process to create block-based programs that include sequences, loops, conditionals, and events to solve an everyday problem |
| UT CS 3: 3.CS.1 | Describe and model how computing devices connect to other components to extend their capabilities and form a system. |
| UT CS 3: 3.AP.1 | Create programs that include events, sequences, loops, and simple conditionals to express ideas or address a problem. |
| UT CS 3: 3.AP.3 | Test and debug a program or algorithm to ensure it accomplishes the intended task. |
| UT CS 3: 3.CT.1 | Decompose problems into smaller manageable tasks which may themselves be decomposed. |
| UT CS 4: 4.CS.1 | Demonstrate how computer hardware and software work together as a system to accomplish tasks. |
| UT CS 4: 4.AP.2 | Create programs that include events, loops, and conditionals. |
| UT CS 4: 4.AP.3 | Decompose problems into smaller, manageable tasks which may be then be broken down further. |
| UT CS 4: 4.AP.4 | Test and debug a program or algorithm to ensure it accomplishes the intended task. |
| UT CS 5: 5.AP.2 | Decompose problems into smaller, manageable tasks which may themselves be deconstructed and analyzed. |
| UT CS 5: 5.CT.1 | Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program. |
| UT CS K-5: 3.CS.1 | Describe and model how computing devices connect to other components to extend their capabilities and form a system. |
| UT CS K-5: 3.AP.1 | Create programs that include events, sequences, loops, and simple conditionals to express ideas or address a problem. |
| UT CS K-5: 3.AP.3 | Test and debug a program or algorithm to ensure it accomplishes the intended task. |
| UT CS K-5: 3.CT.1 | Decompose problems into smaller manageable tasks which may themselves be decomposed. |
| UT CS K-5: 4.CS.1 | Demonstrate how computer hardware and software work together as a system to accomplish tasks. |
| UT CS K-5: 4.AP.2 | Create programs that include events, loops, and conditionals. |
| UT CS K-5: 4.AP.3 | Decompose problems into smaller, manageable tasks which may be then be broken down further. |
| UT CS K-5: 4.AP.4 | Test and debug a program or algorithm to ensure it accomplishes the intended task. |
| UT CS K-5: 5.AP.2 | Decompose problems into smaller, manageable tasks which may themselves be deconstructed and analyzed. |
| UT CS K-5: 5.CT.1 | Develop algorithms in computer programs to solve problems, including unique and repeated sub-tasks within a larger program. |
| VA CS 3: 3.AP.2 | The student will plan and implement algorithms that consist of events and conditional control structures using a block-based programming language. |
| VA CS 3: 3.CSY.1 | The student will model how computing devices within a computing system work. |
| VA CS 4: 4.CSY.1 | The student will model how a computing system works to accomplish a task. |
| VA CS K-5: 3.AP.2 | The student will plan and implement algorithms that consist of events and conditional control structures using a block-based programming language. |
| VA CS K-5: 3.CSY.1 | The student will model how computing devices within a computing system work. |
| VA CS K-5: 4.CSY.1 | The student will model how a computing system works to accomplish a task. |
| WA 1B: 1B-AP-10 | Create programs that include sequences, events, loops, and conditionals. |
| WA 1B: 1B-CS-01 | Describe how internal and external parts of computing devices function to form a system. |
| WI CS 3-5: AP1.a.4.i | Construct and execute algorithms (sets of step-by- step instructions), which include sequencing, loops, and conditionals to accomplish a task, both independently and collaboratively, with or without a computing device. |
| WI CS 3-5: CS1.a.4.i | Use appropriate terminology in naming internal and external components of computing devices and describing their relationships, capabilities, and limitations. |
| WI CS 3-5: CS1.b.2.i | Model how a computer system works. [Clarification Only includes basic elements of a computer system, such as input, output, processor, sensors, and storage]. |
| WV CS 3-5: T.3-5.11 | Create original work through the use of age-appropriate technology and digital resources and tools. |
| WV CS 3-5: T.3-5.12 | Demonstrate creativity and learning through technology (e.g., digital storytelling, portfolio creation, digital media displays, etc.). |
| WY CS 3-5: 5.CS.D.01 | Independently, describe how internal and external parts of computing devices function to form a system. |
| WY CS 3-5: 5.AP.C.01 | Using grade appropriate content and complexity, create programs that include sequences, events, loops, and conditionals, both individually and collaboratively. |