3.2 Using Timers
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1. Basic JavaScript and Graphics
2. JavaScript Control Structures
3. Animation and Games
3.1 Timers
3.2 Using Timers
Random Circles
Stopping a Timer
Using Multiple Functions with a Timer
Bouncing Ball
Spinner
Random Ghosts
Random Fireworks
Check Your Understanding
Exercise: Circle Wall
3.3 Mouse Events
3.4 Key Events
4. Basic Data Structures