Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
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9-10.AP.01
Design and develop a software artifact by leading, initiating, and participating in a team (e.g. pair programming, agile software development). |
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9-10.AP.02
Demonstrate how diverse collaboration, both inside and outside of a team, impacts the design and development of software products (e.g. students show their own artifacts and demonstrate and reflect how diverse collaboration made a product better). |
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9-10.AP.03
Compare a variety of programming languages available to solve problems and develop systems. |
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9-10.AP.04
Explore security issues that might lead to compromised computer programs (e.g. ambiguous function calls, lack of error checking of the input, buffer overflow, SQL injection attacks, denial of service attacks). |
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9-10.AP.05
Classify and define the different types of software licenses in order to understand how to apply each one to a specific software example. |
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9-10.AP.06
Understand the notion of hierarchy and abstraction in high-level languages, translation, instruction sets, and logic circuits. |
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9-10.AP.07
Explore issues surrounding mobile computing by creating a mobile computing application (e.g. App Inventor). |
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9-10.AP.08
Create software solutions by applying analysis, design, implementation and testing techniques. |
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9-10.AP.09
Demonstrate code reuse by creating programming solutions using APIs and libraries (e.g. using text to speech in App Inventor, using Twitter API). |
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9-10.AP.10
Illustrate the flow of execution and output of a given program (e.g. flow and control diagrams). |
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9-10.AP.11
Illustrate how mathematical and statistical functions, sets, and logic are used in computation. |
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9-10.AP.12
Design algorithms using sequence, selection, iteration and recursion. |
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9-10.AP.13
Explain, represent, and understand natural phenomena using modeling and simulation |
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9-10.AP.14
Describe the concept of parallel processing as a strategy to solve large problems. |
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9-10.AP.15
Compare and evaluate software development processes used to solve problems (e.g. waterfall, agile). |
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9-10.AP.16
Decompose a complex problem into simpler parts using predefined functions and parameters, classes, and methods. |
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9-10.AP.17
Demonstrate the value of abstraction to manage problem complexity. |
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9-10.AP.18
Evaluate and improve program quality using various debugging and testing methods and examine the difference between verification and validation. |
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9-10.AP.19
Evaluate programs written by others for readability and usability. |
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9-10.CS.01
Identify and evaluate what computing resources are required for a given purpose (e.g. system requirements needed to run a program, hardware, and software needed to run game X). |
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9-10.CS.02
Explore the unique features of embedded computers in areas such as mobile devices, sensors, and vehicles. |
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9-10.CS.03
Create or modify a program that uses different forms of input and output. (e.g. use voice input instead of text input, use text-to-speech for output) |
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9-10.CS.04
Demonstrate the multiple levels of abstraction that support program execution including programming languages, translations, and low-level systems including the fetch-execute cycle (e.g. model, dance, create a play/presentation). |
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9-10.DA.01
Illustrate how various types of data are stored in a computer system (e.g. how sound and images are stored). |
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9-10.DA.02
Differentiate between information access and distribution rights (e.g. write, discuss). |
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9-10.DA.03
Compare and contrast the viewpoints on cybersecurity from the perspective of security experts, privacy advocates, the government (e.g. persuasive essay, presentation, or debate). |
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9-10.DA.04
Explain the principles of security by examining encryption, cryptography, and authentication techniques. |
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9-10.DA.05
Apply basic techniques for locating, collecting, and understanding the quality of small and large-scale data sets (e.g. public data sets). |
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9-10.DA.06
Convert between binary, decimal, octal, and hexadecimal representations of data. |
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9-10.DA.07
Analyze the representation and trade-offs among various forms of digital information (e.g. lossy versus lossless compression). |
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9-10.DA.08
Analyze data and identify patterns through modeling and simulation. |
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9-10.IC.01
Explain the social and economic implications associated with unethical computing practices (e.g. software piracy, intrusion, malware, current corporate fraud examples). |
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9-10.IC.02
Discuss trade-offs such as privacy, safety, and convenience associated with the collection and large scale analysis of information about individuals (e.g. social media, online shopping, how grocery/dept stores collect and use personal data). |
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9-10.IC.03
Understand and explain the impact of artificial intelligence and robotics. |
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9-10.IC.04
Describe how computer science shares features with creating and designing an artifact such as in music and art. |
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9-10.IC.05
Demonstrate how computing enhances traditional forms and enables new forms of experience, expression, communication, and collaboration (e.g. virtual reality). |
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9-10.IC.06
Explain the impact of the digital divide on access to critical information (e.g. education, healthcare, medical records, access to training). |
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9-10.IC.07
Compare the positive and negative impacts of computing on behavior and culture. |
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9-10.IC.08
Evaluate a computational artifact for its effectiveness for universal access (e.g. compare sample code with accessibility standards, building in access from initial design). |
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9-10.IC.09
Practice responsible digital citizenship (legal and ethical behaviors) in the use of technology systems and software. |
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9-10.IC.10
Explain how computer science fosters innovation and enhances other careers and disciplines. |
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9-10.IC.11
Explain the impacts of computing on business, manufacturing, commerce, and society. |
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9-10.NI.01
Describe the underlying process of Internet-based services. (e.g. illustrate how information flows in a global network, servers and clients, cloud services, secure versus insecure communication). |
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9-10.NI.02
Illustrate the basic components of computer networks, protocols and routing (e.g. team based activities which may include drawing a diagram of a network including routers, switches, local networks, and end user computing devices, creating models with string and paper, see CS unplugged activities). |
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