Standards in this Framework
Standards Mapped
Mapped to Course
Standard | Lessons |
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3A-AP-13
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests. |
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3A-AP-14
Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables. |
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3A-AP-15
Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made. |
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3A-AP-16
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions. |
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3A-AP-17
Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects. |
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3A-AP-18
Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs. |
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3A-AP-19
Systematically design and develop programs for broad audiences by incorporating feedback from users. |
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3A-AP-20
Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries. |
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3A-AP-21
Evaluate and refine computational artifacts to make them more usable and accessible. |
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3A-AP-22
Design and develop computational artifacts working in team roles using collaborative tools. |
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3A-AP-23
Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs. |
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3A-CS-01
Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects. |
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3A-CS-02
Compare levels of abstraction and interactions between application software, system software, and hardware layers. |
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3A-CS-03
Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors. |
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3A-DA-09
Translate between different bit representations of real-world phenomena, such as characters, numbers, and images. |
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3A-DA-10
Evaluate the tradeoffs in how data elements are organized and where data is stored. |
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3A-DA-11
Create interactive data visualizations using software tools to help others better understand real-world phenomena. |
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3A-DA-12
Create computational models that represent the relationships among different elements of data collected from a phenomenon or process. |
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3A-IC-24
Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices. |
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3A-IC-25
Test and refine computational artifacts to reduce bias and equity deficits. |
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3A-IC-26
Demonstrate ways a given algorithm applies to problems across disciplines. |
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3A-IC-27
Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields. |
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3A-IC-28
Explain the beneficial and harmful effects that intellectual property laws can have on innovation. |
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3A-IC-29
Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users. |
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3A-IC-30
Evaluate the social and economic implications of privacy in the context of safety, law, or ethics. |
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3A-NI-04
Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing. |
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3A-NI-05
Give examples to illustrate how sensitive data can be affected by malware and other attacks. |
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3A-NI-06
Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts. |
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3A-NI-07
Compare various security measures, considering tradeoffs between the usability and security of a computing system. |
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3A-NI-08
Explain tradeoffs when selecting and implementing cybersecurity recommendations. |
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