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Standards Mapping

for California Games and Simulation Pathway

49

Standards in this Framework

28

Standards Mapped

57%

Mapped to Course

Standard Lessons
D1.1
Categorize the different gaming genres and gaming systems.
D1.2
Describe the historical significance of electronic and nonelectronic games.
  1. 1.2 History of Video Games
D1.3
Describe the role of play in human culture.
  1. 1.1 Intro to Game Design
  2. 6.1 What Makes a Good Game?
D1.4
Describe the psychological impact of games on individuals and groups.
  1. 5.2 Ethical Considerations
D1.5
Describe the business model commonly used in the game development industry.
  1. 2.3 Game Industry Insights
D1.6
Examine and categorize the significant processes in the production of interactive games.
  1. 6.1 What Makes a Good Game?
  2. 6.2 Planning Your Game
  3. 6.3 Making Your Game
  4. 6.4 Publishing and Presenting Your Game
  5. 8.2 Storyboarding
  6. 10.1 Prototyping and Testing
  7. 10.3 Building and Testing the MVP
  8. 11.2 Promote Your Game
D1.7
Identify the core tasks and challenges that face a game or simulation design team.
D1.8
Describe legal issues that affect games, developers and players.
  1. 5.1 Copyright Rules
  2. 5.2 Ethical Considerations
D1.9
Describe the impact of the game and simulation industry on the economy.
D2.1
Demonstrate an understanding of the vocabulary for discussing games and play by listing and describing the general procedure and requirements of game and simulation design.
  1. 3.1 Intro to Unity
  2. 6.2 Planning Your Game
  3. 6.4 Publishing and Presenting Your Game
  4. 8.2 Storyboarding
  5. 10.3 Building and Testing the MVP
D2.2
Describe the game development life cycle
  1. 6.2 Planning Your Game
  2. 6.3 Making Your Game
  3. 6.4 Publishing and Presenting Your Game
  4. 10.1 Prototyping and Testing
  5. 10.3 Building and Testing the MVP
  6. 11.2 Promote Your Game
D2.3
Develop a game design document or blueprint.
  1. 6.2 Planning Your Game
  2. 8.3 Develop Your Game Ideas
D2.4
Understand the general principles of storytelling and the use of storyboarding in game design.
  1. 8.2 Storyboarding
  2. 8.3 Develop Your Game Ideas
  3. 8.4 Create Your Storyboards
D2.5
Know how to use tools and software commonly used in game/simulation development and become familiar with popular game tools and different gaming engines.
  1. 3.1 Intro to Unity
  2. 4.1 Unity Basics
D2.6
Demonstrate an understanding of the techniques used to evaluate game mechanics, game play, flow, and game design.
  1. 7.1 Gameplay and Effects
  2. 10.1 Prototyping and Testing
  3. 10.2 Prototype, Test, and Repeat
D2.7
Describe the complex interaction between games and players and the role it plays in the popularity of a game.
D2.8
Experience the methods used to create and sustain player immersion.
  1. 6.1 What Makes a Good Game?
D2.9
Demonstrate an understanding of interface design, hardware constraints on games, including processors and I/O devices, and nonhardware constraints.
  1. 9.3 User Interface (UI)
D2.10
Make informed decisions about game physics: how the game world works, how the players interact with the game world, and how the players interact with one another.
  1. 4.3 Game Physics
  2. 9.1 Model Creation
  3. 9.2 Character Animation
D3.1
Create a storyboard describing the essential elements, plot, flow, and functions of the game/simulation.
  1. 8.4 Create Your Storyboards
D3.2
Create a design specification document to include interface and delivery choices, rules of play, navigation functionality, scoring, media choices, start and end of play, special features, and development team credits.
  1. 6.2 Planning Your Game
  2. 8.3 Develop Your Game Ideas
D3.3
Using simple game development tools, create a game or simulation.
  1. 6.3 Making Your Game
  2. 10.1 Prototyping and Testing
  3. 10.3 Building and Testing the MVP
  4. 11.1 Finish Your Game
D3.4
Present the game or simulation.
  1. 6.4 Publishing and Presenting Your Game
  2. 11.1 Finish Your Game
  3. 11.2 Promote Your Game
D4.1
Understand strategic outlining in game designs.
D4.2
Know elements of puzzle design.
D4.3
Use key strategic considerations in game design.
D4.4
Understand the process of creating and designing player actions.
  1. 9.2 Character Animation
D4.5
Create and design the game flow as it relates to story and plot.
  1. 8.3 Develop Your Game Ideas
  2. 8.4 Create Your Storyboards
D4.6
Assess common principles and procedures in game flow design.
D4.7
Describe rule creation elements of player challenge.
  1. 6.1 What Makes a Good Game?
  2. 6.2 Planning Your Game
D5.1
Understand the methodologies for integrating digital media into a game or simulation.
  1. 4.2 Building a Scene with Prefabs
  2. 7.5 Sound Effects
D5.2
Identify commonly used art and animation production tools in the game design industry.
  1. 9.2 Character Animation
D5.3
Understand the general concepts of environmental design.
  1. 4.2 Building a Scene with Prefabs
  2. 7.3 Lighting Effects
D5.4
Describe how environmental design is used in conjunction with game level design.
D6.1
Define the meaning of simulation and pertinent issues facing game designers.
D6.2
Describe applied event modeling as it relates to game design.
D6.3
Identify and describe the basic Human Computer Interface (HCI) design principles.
D6.4
Apply the “eight golden rules” of interface design.
D6.5
Understand the use of inventory systems in game design.
D7.1
Identify functions of information processing and describe basic network terminology and network security and demonstrate an understanding of operating systems, environments, and platforms.
D7.2
Plan program design and evaluate assigned game programming tasks.
D7.3
Code and test programs.
D7.4
Create and maintain documentation and perform program maintenance.
D7.5
Implement enhanced program structures.
D7.6
Implement multimedia programming.
D8.1
Describe AI and how it relates to game and simulation design and development.
  1. 9.4 AI in Unity
D8.2
Design, program, and implement intelligent agents for action games.
  1. 9.4 AI in Unity
D8.3
Use AI techniques, like finite state machines, to produce the illusion of intelligence in the behavior of nonplayer characters (NPCs).
  1. 9.4 AI in Unity
D8.4
Create intelligently designed games that would educate as well as engage the players.