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Standards Mapping

for Texas Fundamentals of Computer Science

38

Standards in this Framework

15

Standards Mapped

39%

Mapped to Course

Standard Lessons
127.761.c.1.a
Investigate and explore various career opportunities within the computer science field and report findings through various media;
127.761.c.1.b
Create and publish interactive stories, games, and animations;
  1. 11.1 Breakout
  2. 26.1 Tic Tac Toe
  3. 27.1 Game Design: Helicopter
127.761.c.1.c
Create and publish interactive animations;
  1. 9.6 Mouse Events: Mouse Moved
  2. 9.9 Crazy Ball Game
  3. 11.1 Breakout
127.761.c.1.d
Create algorithms for the solution of various problems;
  1. 1.4 Functions in Karel
  2. 1.9 For Loops
  3. 7.1 Functions and Parameters 1
  4. 7.2 Functions and Parameters 2
  5. 7.3 Functions and Parameters 3
  6. 7.4 Functions and Return Values 1
  7. 7.5 Functions and Return Values 2
  8. 8.1 Functions Challenges
  9. 11.1 Breakout
127.761.c.1.e
Create web pages using a mark-up language;
127.761.c.1.f
Use the Internet to create and publish solutions;
127.761.c.1.g
Design creative and effective user interfaces.
127.761.c.2.a
Seek and respond to advice from peers and professionals in evaluating problem solutions;
127.761.c.2.b
Debug and solve problems using reference materials and effective strategies; and
  1. 1.6 Top Down Design and Decomposition in Karel
  2. 1.7 Commenting Your Code
  3. 1.14 More Karel Examples and Testing
127.761.c.2.c
Publish information in a variety of ways such as print, monitor display, web pages, and video.
127.761.c.3.a
Construct appropriate electronic search strategies;
127.761.c.3.b
Use a variety of resources, including other subject areas, together with various productivity tools to gather authentic data as a basis for individual and group programming projects.
127.761.c.4.a
Demonstrate the ability to insert applets into web pages;
127.761.c.4.b
Find, download, and insert scripting code into web pages to enhance interactivity;
127.761.c.4.c
Understand binary representation of data in computer systems, perform conversions between decimal and binary number systems, and count in binary number systems;
127.761.c.4.d
Read and define a problem's description, purpose, and goals;
  1. 11.1 Breakout
  2. 26.1 Tic Tac Toe
  3. 27.1 Game Design: Helicopter
127.761.c.4.e
Demonstrate coding proficiency in a contemporary programming language by developing solutions that create stories, games, and animations;
  1. 11.1 Breakout
  2. 26.1 Tic Tac Toe
  3. 27.1 Game Design: Helicopter
127.761.c.4.f
Choose, identify, and use the appropriate data type to properly represent data in a problem solution;
  1. 3.2 Variables
  2. 3.3 User Input
127.761.c.4.g
Demonstrate an understanding of and use variables within a programmed story, game, or animation;
  1. 3.2 Variables
  2. 11.1 Breakout
  3. 26.1 Tic Tac Toe
  4. 27.1 Game Design: Helicopter
127.761.c.4.h
Demonstrate proficiency in the use of arithmetic operators to create mathematical expressions, including addition, subtraction, multiplication, real division, integer division, and modulus division;
  1. 3.4 Basic Math in JavaScript
127.761.c.4.i
Demonstrate an understanding of and use sequence within a programmed story, game, or animation;
  1. 1.13 Control Structures Example
  2. 11.1 Breakout
  3. 26.1 Tic Tac Toe
  4. 27.1 Game Design: Helicopter
127.761.c.4.j
Demonstrate an understanding of and use iteration within a programmed story, game, or animation;
  1. 9.2 Random Circles
  2. 9.3 Random Ghosts
  3. 9.9 Crazy Ball Game
  4. 11.1 Breakout
127.761.c.4.k
Demonstrate an understanding of and use conditional statements within a programmed story, game, or animation;
  1. 9.2 Random Circles
  2. 9.3 Random Ghosts
  3. 9.5 Mouse Events: Mouse Clicked
  4. 9.6 Mouse Events: Mouse Moved
  5. 11.1 Breakout
127.761.c.4.l
Create an interactive story, game, or animation;
  1. 11.1 Breakout
  2. 26.1 Tic Tac Toe
  3. 27.1 Game Design: Helicopter
127.761.c.4.m
Use random numbers within a programmed story, game, or animation; and
  1. 5.8 Random Numbers
  2. 27.1 Game Design: Helicopter
127.761.c.4.n
Test program solutions by investigating valid and invalid data.
  1. 3.2 Variables
  2. 3.3 User Input
  3. 7.6 Local Variables and Scope
127.761.c.5.a
Discuss copyright laws/issues and model ethical acquisition of digital information by citing sources using established methods;
127.761.c.5.b
Demonstrate proper digital etiquette and knowledge of acceptable use policies when using networks, especially resources on the Internet and on intranets;
127.761.c.5.c
Investigate measures such as passwords or virus detection/prevention to protect computer systems and databases from unauthorized use and tampering;
127.761.c.5.d
Understand the safety risks associated with the use of social networking sites;
127.761.c.5.e
Discuss the impact of computing and computing related advancements on society; and
127.761.c.5.f
Determine the reliability of information available through electronic media.
127.761.c.6.a
Demonstrate knowledge of the basic computer components, including a central processing unit (CPU), storage, and input/output devices;
127.761.c.6.b
Use operating system tools, including appropriate file management;
127.761.c.6.c
Demonstrate knowledge and appropriate use of different operating systems;
127.761.c.6.d
Demonstrate knowledge and understanding of basic network connectivity;
127.761.c.6.e
Describe, compare, and contrast the differences between an application and an operating system; and
127.761.c.6.f
Compare, contrast, and appropriately use various input, processing, output, and primary/secondary storage devices.