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Intro to Programming with Karel the Dog (Ace)

Lesson 3.3 For Loops

Description


Objective


Activities

These are all the activities included in the lesson

3.3.1 For Loops
3.3.2 For Loops Quiz
3.3.3 Repeated Move
3.3.4 Put Down Tennis Balls
3.3.5 Take 'em All
3.3.6 Dizzy Karel